• Ragdoll X
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    129
    edit-2
    7 months ago

    It is, in fact, very easy to code a game!

    from pygame import game
    game.load_player()
    game.load_enemies()
    game.load_audio()
    game.run()
    
    • oce 🐆
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      fedilink
      737 months ago

      I’m glad that there’s no micro transactions nor loot boxes.

      • bitwolf
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        fedilink
        807 months ago

        That’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.

          • @pivot_root
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            207 months ago

            EGS? Oh, no. We don’t do that here. We’re more along the lines of:

          • @AeonFelis
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            English
            56 months ago
            if date.today() - RELEASE_DATE > timedelta(days=90):
                try:
                    game.prompt_user_to_connect_3rd_party_account()
                except PlayerRefusal:
                    sys.exit(0)
            
      • @pivot_root
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        147 months ago

        That part comes when they find a publisher.

    • @suction
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      147 months ago

      I’m writing this down. Fuck, my first game!!!

      • @[email protected]
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        fedilink
        English
        26 months ago

        You can’t do that, you’re committing copyright infringement! Change gameto mygame though, and you’re golden.

        • @suction
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          16 months ago

          Ah see I knew it would be too much work after all