• Ragdoll X
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      129
      edit-2
      7 months ago

      It is, in fact, very easy to code a game!

      from pygame import game
      game.load_player()
      game.load_enemies()
      game.load_audio()
      game.run()
      
      • oce 🐆
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        fedilink
        737 months ago

        I’m glad that there’s no micro transactions nor loot boxes.

        • bitwolf
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          fedilink
          807 months ago

          That’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.

            • @pivot_root
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              207 months ago

              EGS? Oh, no. We don’t do that here. We’re more along the lines of:

            • @AeonFelis
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              English
              56 months ago
              if date.today() - RELEASE_DATE > timedelta(days=90):
                  try:
                      game.prompt_user_to_connect_3rd_party_account()
                  except PlayerRefusal:
                      sys.exit(0)
              
        • @pivot_root
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          147 months ago

          That part comes when they find a publisher.

      • @suction
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        147 months ago

        I’m writing this down. Fuck, my first game!!!

        • @[email protected]
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          fedilink
          English
          26 months ago

          You can’t do that, you’re committing copyright infringement! Change gameto mygame though, and you’re golden.

          • @suction
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            16 months ago

            Ah see I knew it would be too much work after all