I would’ve written something about what this browser game is about, but imo it’s best experienced blind

    • @cafuneandchillOP
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      57 months ago

      Ah, it’s basically an in-universe explanation that it doesn’t work on mobile devices lol

      • TJA!
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        27 months ago

        Funny Thing is, that my phone has a higher resolution than that. When I switched my phone browser to desktop mode it warned me that the resolution is too high…

      • @[email protected]
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        07 months ago

        That’s wild, they need to work on their documentation because my phone is waaaaaau higher than 800x600 lol

        • DremorM
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          57 months ago

          That because the measurements used in web browser, “px”, doesn’t mean “screen pixels”.

          According to the W3 website :

          “The px unit is defined to be small but visible, and such that a horizontal 1px wide line can be displayed with sharp edges (no anti-aliasing). What is sharp, small and visible depends on the device and the way it is used: do you hold it close to your eyes, like a mobile phone, at arms length, like a computer monitor, or somewhere in between, like an e-book reader? The px is thus not defined as a constant length, but as something that depends on the type of device and its typical use.”

          So a very high definition smartphone can be seen as being less than 800(px)x600(px), depending on its screen size and aspect ratio, while still being 4k or more.

          • @[email protected]
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            07 months ago

            Nice essay comrade, but who tf mentioned px? Might as well write me a thesis on em vs pt

            • DremorM
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              17 months ago

              Because everyone (including most devs, myself included until some month ago) think that px = pixels, which is not.

              When he says that the minimum is 800x600, it is most likely talking about px and not pixels.