• @NOT_RICK
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      507 months ago

      If only it was a great time to be a game dev too

      • applepie
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        7 months ago

        they need a union… I don’t fucking understand how this has not happened yet.

        How many more cranches or whatever fuck they call self harm do they need to do before they organize.

        At some point wage slave needs to act in its own self interest.

        • @9point6
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          257 months ago

          Anecdotally, I know a few game engineers and the vibe I get from them is that the industry does seem to have a weird percentage of hyper-individualist fuckos that think 100h weeks are how they’re gonna get somewhere in life.

          • applepie
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            197 months ago

            Yeah that’s where I was kinda going with my comment.

            They don’t think of themselves as labour because they are just temp poor while they become next bezos or gates. Idiots forgot that neither was coder but they sure were dudes from affluent families with access to capital and knwoldge base from elite networks.

            But hey as long as they keep grinding 100h the system work as intended. Wage slaves are like the crabs in that bucket.

            • mynachmadarch
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              77 months ago

              Most I think want to be the next Wozniak or Paul Allen, do the coding while someone else handles the business side.

              Your point still stands though in that those two got in on the ground floor of something new and weren’t just wage slaves grinding away.

            • @NOT_RICK
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              57 months ago

              I have conservative minded friends that have such a hard time grasping that they all need to work to survive and are thus Labor and not Capital. They think having an emergency fund and discretionary spending makes them a step above

        • @GlitterInfection
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          87 months ago

          Kids out of college who are grateful that they’re being given a chance to follow their passion don’t think they have collective bargaining power, and the people who stay in the industry tend to do so because they enjoy pain.

        • Zorque
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          57 months ago

          Probably hard to organize when you’re so emotionally broken from overwork.

      • RandomException
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        67 months ago

        Well I mean for an indie dev I guess it actually is a great time. Great engines to choose from (Unreal, Unity, Godot) and now you don’t even have to think too much of supporting all of the platforms anymore.

        • Deconceptualist
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          177 months ago

          I wouldn’t trust Unity for a split second after the licensing fiasco a few months ago.

          • RandomException
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            37 months ago

            I agree but it still exists and is technically a great option nonetheless. If one doesn’t agree with the licensing mess, they can choose from other options which is just great in my mind.

    • @TexasDrunk
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      97 months ago

      Damn it feels good to be a gamer.

    • @Woozythebear
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      -117 months ago

      I guess it depends how old you are but this is one of the worst times to be a gamer IMO.

      I think when the PSP came out that was the peak time to be a gamer. Micro transactions weren’t a thing yet. Games being released were finished products. We still had access to our old games and you could get a handheld Playstation for a few hundred bucks.

      Games were still being made to play locally with your friends and not just online. Blizzard was putting out bangers and didn’t completely suck. The games we bought we actually owned and there was no always online DRM. people had way more disposable income to buy games and more free time to play them.

      I would argue this is the worst time to be a gamer.

      • Zorque
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        97 months ago

        There is definitely a lot of corporate bullshit in regards to triple-A gaming… but there’s also a significantly larger indie community as well.

        Depending on what you choose to look at you can decide any one time frame is better or worse. Accessibility is leagues better now than it was then… but there’s definitely problems with monetization you see now that wasn’t as prevalent back then.

        It’s not black and white, you’re not going to have an objective “best” or “worst” time.

      • MentalEdge
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        97 months ago

        Old things going to shit doesn’t prevent new good stuff from absolutely slapping.

        And there’s more of that than ever, if you look.

        And that’s not to say games preservation and exploitative practices don’t need addressing. They do.