I think raytracing can improve graphics (especially lighting) without needing insane development resources to be thrown at it.
In terms of simple pixel pushing though, I struggle to see much difference between last gen and this gen. The models and textures look almost identical. Only real difference is framerate.
I think raytracing can improve graphics (especially lighting) without needing insane development resources to be thrown at it.
In terms of simple pixel pushing though, I struggle to see much difference between last gen and this gen. The models and textures look almost identical. Only real difference is framerate.
Just graphical resources, bumping everything back to 30fps again (for console peasants, anyway).