I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won’t save you from Microsoft laying you off.

  • @essteeyou
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    1425 days ago

    They’re not exactly building the same game, surely.

    I’d imagine there’s online multiplayer to add for a start.

    • @morphballganon
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      825 days ago

      There’s much precedent for that kind of feature in other games. Why should having online in a PD reboot be any harder than Halo, CoD, Fortnite etc?

      • @essteeyou
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        225 days ago

        The comparison is to the original PD, not to more recent games.