• Boozilla
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    428 months ago

    I know a lot of indy game developers do their thing hoping to get rich from it. And there’s nothing wrong with that. And they don’t all do that. Some people just really love coding and creating, and just want to make a cool game. Nothing wrong with that, either.

    But for once, I’d love to see some brilliant founder create a game studio that has some kind of poison pill clause that prevents it from ever going public or it’s IP ever being purchased by a large mega-corp. And in my wettest of wet dreams, that idea becomes a meme.

    Something tells me that here in the United States of Greed, such a thing is ‘un-possible’, legally speaking. Our whole corrupt system is set up to make half a dozen business bros get wealthier. They won’t tolerate anything that jams a wrench into that machinery.

      • Boozilla
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        68 months ago

        I had heard of this, and I appreciate the link to the paper. It’s one reason I used the term. My understanding of it is that these seldom actually work in practice. It did not help Twitter, for example. I appreciate the counter-argument. I definitely want this to be a thing.

    • Leuthil
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      128 months ago

      There are plenty of small indie studios that won’t sell out, we just don’t know who they are.

      • Boozilla
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        68 months ago

        TIL Valve has a poison pill clause. Cool.

        • @[email protected]
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          98 months ago

          I don’t know that they have a poison pill clause but Gabe is a billionaire who doesn’t seem to have interest in having external people direct the company. Thanks to Steam, valve can do what it wants. There is little benefit for them to go public given the extra scrutiny that comes with being a public company.

          • Boozilla
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            78 months ago

            Yeah, I love Gabe, and I love Steam. Even if it was created because he dropped that installation disk on the floor.

            My dream is that the poison pill thing becomes very effective and very common, and I think some folks kind of missed the nuances. Which is fine, that’s why we have a forum to hash this stuff out.

        • @[email protected]
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          18 months ago

          As far as any of us know, they don’t. Even if they did in some company policy, they could just change it before selling themselves.

    • @CitizenKong
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      88 months ago

      I mean, Larian is pretty much that. Instead of just doing Baldur’s Gate 4 although Hasbro fired all their contact people and probably would have urged Larian to rush a sequel, they are instead during an IP of their own next and refuse to go public and/or get bought.

      • @[email protected]
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        38 months ago

        I mean, I got upset like everyone else at the news that they wouldn’t be making more BG, but the longer I think about it, the longer I feel like it’s the healthier choice. Like you said, Hasbro might have pressured them to rush out the next game, instead of giving them the creative space to make that game live up to the expectations.

    • @captainlezbian
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      88 months ago

      There are two ways to solve for this: private ownership by a dedicated individual, and worker cooperative ownership with a strong culture.

        • @captainlezbian
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          48 months ago

          I am Lemmy’s token syndicalist lol. I love democracy so much I think we should have it at work too.

            • @captainlezbian
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              18 months ago

              Probably a union hall. Maybe try the Wobblies. Definitely join me in propagandizing. But yeah organize in some way, you can probably find the hand of syndicalists somewhere in your local leftism scene, we’re notorious for being well organized as we’re where anarchism meets “ok but like we need a plan and some clear goals”.

    • @PopOfAfrica
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      8 months ago

      I’ve been doing some market analysis on the viability of indie projects. My brother and I are starting to develop a game after he’s finished up his computer science degree (Im a graphics major BTW). Anyway I slice it, the only way to remain profitable would be to have a small team as possible.

      I have no idea why a lot of these companies think that growth is actually going to be better for them in the indie space.