• @Xantharian_ocelot
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    975 months ago

    By shutting down a studio instead of selling it off or even letting it buy itself out, Microsoft ensures that no studio it has ever owned can become viable competition. Who cares about a diverse industry when you can keep all the IPs developed under your umbrella and shelve them for decades, instead of letting the studios that made them go on to work on their creative visions?

    Article also mentions that it breaks the employees of those studios up so there is less chance of a competitor that makes another successful IP

    • @[email protected]
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      595 months ago

      Ironically if the developers band together and start another studio they would probably have Microsoft knocking on their door with an acquisition offer in a few years.

      • @[email protected]
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        235 months ago

        The trouble is the upfront capital though, but at the same time another publisher would surely bite at the thought of getting a talented studio’s staff in one go?

        • Pup Biru
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          35 months ago

          hello welcome to my new venture capital firm: we specialise in funding game studios where 90% of the staff got fired in an acquisition turned shutdown

    • @captainlezbian
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      95 months ago

      Microsoft getting back to the business strategy that made them successful

    • zelifcam
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      5 months ago

      deleted by creator

  • @[email protected]
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    5 months ago

    The real culprit is, surprise, late stage capitalism and unbridled greed. Who would’ve guessed?

    An article that recognize the problem with our current economical system and didn’t circle around the issue? Color me surprised

    • @Tylerdurdon
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      5 months ago

      I looked everywhere in the box, but didn’t find that color.

      • @platypus_plumba
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        5 months ago

        He’s asking for a water color painting of his surprised face looking at the article. Color him surprised please.

  • @snekerpimp
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    675 months ago

    EEE (embrace, extend, extinguish)

  • Boozilla
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    425 months ago

    I know a lot of indy game developers do their thing hoping to get rich from it. And there’s nothing wrong with that. And they don’t all do that. Some people just really love coding and creating, and just want to make a cool game. Nothing wrong with that, either.

    But for once, I’d love to see some brilliant founder create a game studio that has some kind of poison pill clause that prevents it from ever going public or it’s IP ever being purchased by a large mega-corp. And in my wettest of wet dreams, that idea becomes a meme.

    Something tells me that here in the United States of Greed, such a thing is ‘un-possible’, legally speaking. Our whole corrupt system is set up to make half a dozen business bros get wealthier. They won’t tolerate anything that jams a wrench into that machinery.

      • Boozilla
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        65 months ago

        I had heard of this, and I appreciate the link to the paper. It’s one reason I used the term. My understanding of it is that these seldom actually work in practice. It did not help Twitter, for example. I appreciate the counter-argument. I definitely want this to be a thing.

    • Leuthil
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      125 months ago

      There are plenty of small indie studios that won’t sell out, we just don’t know who they are.

      • Boozilla
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        65 months ago

        TIL Valve has a poison pill clause. Cool.

        • @[email protected]
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          95 months ago

          I don’t know that they have a poison pill clause but Gabe is a billionaire who doesn’t seem to have interest in having external people direct the company. Thanks to Steam, valve can do what it wants. There is little benefit for them to go public given the extra scrutiny that comes with being a public company.

          • Boozilla
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            75 months ago

            Yeah, I love Gabe, and I love Steam. Even if it was created because he dropped that installation disk on the floor.

            My dream is that the poison pill thing becomes very effective and very common, and I think some folks kind of missed the nuances. Which is fine, that’s why we have a forum to hash this stuff out.

        • @[email protected]
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          15 months ago

          As far as any of us know, they don’t. Even if they did in some company policy, they could just change it before selling themselves.

    • @CitizenKong
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      85 months ago

      I mean, Larian is pretty much that. Instead of just doing Baldur’s Gate 4 although Hasbro fired all their contact people and probably would have urged Larian to rush a sequel, they are instead during an IP of their own next and refuse to go public and/or get bought.

      • @[email protected]
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        35 months ago

        I mean, I got upset like everyone else at the news that they wouldn’t be making more BG, but the longer I think about it, the longer I feel like it’s the healthier choice. Like you said, Hasbro might have pressured them to rush out the next game, instead of giving them the creative space to make that game live up to the expectations.

    • @captainlezbian
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      85 months ago

      There are two ways to solve for this: private ownership by a dedicated individual, and worker cooperative ownership with a strong culture.

        • @captainlezbian
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          45 months ago

          I am Lemmy’s token syndicalist lol. I love democracy so much I think we should have it at work too.

            • @captainlezbian
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              15 months ago

              Probably a union hall. Maybe try the Wobblies. Definitely join me in propagandizing. But yeah organize in some way, you can probably find the hand of syndicalists somewhere in your local leftism scene, we’re notorious for being well organized as we’re where anarchism meets “ok but like we need a plan and some clear goals”.

    • @PopOfAfrica
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      5 months ago

      I’ve been doing some market analysis on the viability of indie projects. My brother and I are starting to develop a game after he’s finished up his computer science degree (Im a graphics major BTW). Anyway I slice it, the only way to remain profitable would be to have a small team as possible.

      I have no idea why a lot of these companies think that growth is actually going to be better for them in the indie space.

  • THCDenton
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    235 months ago

    This is why I don’t care about IPs anymore. As soon as one gets traction some suit shows up and fucks it up. Indie one-offs are best.

      • @[email protected]
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        15 months ago

        Mostly Elder Scrolls but Fallout now too is basically counting as shelved. And before anyone asks, no, MMO’s aren’t cutting it.

  • CharlesReed
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    135 months ago

    The IP reason is such a stupid argument in my opinion, because most of the time the company either ends up doing fuck all with it, or teases with a possible return only to say “lol jk nevermind”.

    • @[email protected]
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      215 months ago

      From the article:

      By shutting down a studio instead of selling it off or even letting it buy itself out, Microsoft ensures that no studio it has ever owned can become viable competition.

      They benefit by killing off art and culture that could replace or take attention away from the art and culture they already control and profit from. They don’t need to profit from it directly.

  • @RizzRustbolt
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    125 months ago

    Should the US corporate tax system have a cap on declareable losses?

    Who knows?

  • @Tylerdurdon
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    95 months ago

    The lesson for those folks selling out to Microsoft? This can never be undone.

  • @[email protected]
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    65 months ago

    Would be cool to fight for a part in the contract about microsoft losing ip and trademark(assuming they try to be extra sneaky) rights or have them become public domain if the studio is shut down or the team is broken up too fast

    • @[email protected]
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      85 months ago

      Corpo drones will never allow such things. Disney in particular will fight back like a rabid mouse.

      • @[email protected]
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        25 months ago

        Well I guess they don’t want the studio or the talent bad enough, maybe I’m biased but for me it’s been so rare for big studios to put out stuff that’s actually really fun and innovative so I’d say they need those small studios and I’d love so much to see them be properly valued by big companies

  • BlackEco
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    35 months ago

    This makes me feel even more uneasy about Double Fine’s acquisition by Microsoft: I’m afraid that MS could someday deem the studio redundant and kill it rather than let employees buy it back just like Bungie was allowed to do back then.