• @abbotsbury
    link
    English
    28 months ago

    I’d gladly pay $30 if they are worth it, most games are simply not worth it. Recently I’ve put over 75 hours into Atom RPG the last two weeks, and it’s $15 full price, and the developers have released a spinoff and announced a new project, so they seem to be doing fine.

    Hopefully you can sit down with a calculator and figure out that things can be better.

    • @ampersandrew
      link
      English
      08 months ago

      The value that I get out of games isn’t measured only in hours, especially since it’s easy to inflate a game’s length.

      • @abbotsbury
        link
        English
        28 months ago

        That’s true, I’m using hours per dollar as a shorthand for value, but on the flip side if video games are going to be a couple hours of one-time fun, they gotta expect to have a price point similar to movie theaters which have a similar experience, which is like $10-$15

        • @ampersandrew
          link
          English
          0
          edit-2
          8 months ago

          Video games are often afraid to be only a couple of hours these days, often to their detriment, but if you multiplied a movie’s runtime by 2-3x for some extra production value in your game, you end up at that $35 price point easily for a game that’s 5-10 hours long. Even for a direct comparison to Atom RPG, I’d rather pay 2-3x as much for a Wasteland game to get what I’m looking for, and Wasteland games aren’t exactly short. Neither is V Rising.

          • @abbotsbury
            link
            English
            28 months ago

            Video games are afraid to be only a couple hours because they are afraid of charging less than $10

            If your game is short, doesn’t offer replayability, and doesn’t have any novel gameplay to truly set it apart, then youtube Lets Plays offer real competition of getting basically the whole package.

            but if you multiplied a movie’s runtime by 2-3x for some extra production value in your game, you end up at that $35 price point easily for a game that’s 5-10 hours long

            That’s making a couple assumptions though, that price point is for large studio releases and non-matinee prices. If I go see a movie on a Tuesday afternoon, it’s only $7, a perfect price for an average small game.

            Even for a direct comparison to Atom RPG, I’d rather pay 2-3x as much for a Wasteland game to get what I’m looking for

            Atom RPG isn’t exactly a Wasteland game, it leans pretty heavy on classic Fallout, which while inspired by Wasteland, have diverged noticeably in the end product. So if you wanted to get what you’re looking for in this case, Fallout 1 and 2 are $10 each, or you can get a bundle of 1/2 and Brotherhood of Steel for $20 (more like brotherhood of steal amirite).

            • @ampersandrew
              link
              English
              08 months ago

              Video games are afraid to be only a couple hours because they are afraid of charging less than $10

              I would love to live in a world where we get FPS campaigns that are about 8 hours long, are fulfilling, and cost $60. That used to be the norm, and we were happy with that. A Let’s Play is not a substitute.

              So if you wanted to get what you’re looking for in this case, Fallout 1 and 2 are $10 each, or you can get a bundle of 1/2 and Brotherhood of Steel for $20 (more like brotherhood of steal amirite).

              That assumes I don’t care about things like better resolutions and frame rates, voice acting, modern considerations for how people actually interact with games, etc. I’ve also played Fallout 1 already.

              • @abbotsbury
                link
                English
                18 months ago

                That used to be the norm, and we were happy with that

                Then you should be supportive of deflation in the video game industry, instead of making excuses for why we should pay more for less

                • @ampersandrew
                  link
                  English
                  0
                  edit-2
                  8 months ago

                  Again, “more” is often to the detriment to the value of the game, because adding hours is easy. I’m saying that, on a AAA level, games were worth more to me when they were shorter. We’re currently paying less for more. But at below AAA levels, I’m often served extremely well for $35.

                  • @abbotsbury
                    link
                    English
                    28 months ago

                    I’m not talking about about adding hours, I’m talking about adding quality.

                    But at below AAA levels, I’m often served extremely well for $35.

                    yes, good games exist at that price point, but the average game is not good, and is not worth that.

                    You mention things like better resolutions, better frame rates, better voice acting, more modern, more better, etc, but none of those things are what makes games good or worth more money. AAA games with cutting edge graphics and star-studded voice acting are not automatically good games, and in fact it frequently has an inverse effect where focusing so much time and money on stuff other than the game leaves a shitty game that will be forgotten about in months; that would absolutely not be worth $30, despite having all your superfluous qualities