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Wave 5 is out on 12th July
I don’t think they’ll ever manage to top the Yoshi’s Island track from the last wave. That was one of the coolest MK tracks ever. The music and visuals were amazing. Looking forward to this wave anyways though.
Yeah that track really is awesome. Fun to race and to look at.
Really not a huge fan of the Tour tracks. They’re fine but they always feel poorly designed.
You can tell they were designed for mobile phones
Yeah exactly. And they just never race as well either, it feels like.
The tour tracks are all terrible as far as I’m concerned
You didnt like Ninja Hideaway?
Call me crazy but i love Ninja Hideaway, Singapore Speedway and Merry Mountain.
Totally agree. I can’t think of a single one that stands out to me.
Too many Tour tracks, always flat and uninteresting to play.
The average quality of the others looks below the previous ones.
No reason to add Moonview Highway, another city track…
Happy to see Daisy Cruser, but seing the video, it looks less bouncy to play that the original one.
Here’s the list for those who don’t want to watch the video:
Athens Dash (Mario Kart Tour)
Daisy Cruiser (Mario Kart Double Dash)
Moonview Highway (Mario Kart Wii)
Squeaky Clean Sprint (brand new Mario Kart 8 Deluxe track)
Los Angeles Laps (Mario Kart Tour)
Sunset Wilds (Mario Kart Super Circuit)
Koopa Cape (Mario Kart Wii)
Vancouver Velocity (Mario Kart Tour)
Mario Kart 8 Deluxe Wave 5 Tracks are out!… In 6 days. Why phrase the title as if they’re out right now? Anyway I’m looking forward to these tracks. And I’m happy to see the returning characters. I wonder what the final wave has in store.
Edit: looks like the title was edited just after I commented. I’m still not used to the ability to edit titles here.
I’m increasingly disappointed by the tracks that don’t look or feel at least a little bit like a race track. That includes the Tour tracks, but also things like Squeaky Clean Sprint. They’re really cute and fun to look at, but it’s gotten increasingly difficult to tell what is track and what is not.
Would some racing curbs kill the track designers?
Yes! The number of street curbs I’ve just run head long into because it looks like I can cut the corner has been kind of unacceptable.
deleted by creator
Strange they didn’t show more of these in the direct if it was coming this soon after but ah well it’s here now.
The visuals on the crowds in the background of the tour tracks does not look good, I know the visuals have been hit and miss for these tracks, but those are just flat out bad.
Does the purchase of the one booster pack get access to this too, or is this an additional $25? Not doing that silly online plus for half baked emulators.
if you got the booster pass you get all six waves.
This game has become huge. It’ll probably be an all-time Mario Kart
let’s hope the next switch is backwards compatible
I don’t see why it wouldn’t be. Even via emulation it seems to play nicely on other hardware.
The booster pack is all extra tracks combined. You couldn’t buy them individually even if you wanted to.
I got the NSO Expansion pack recently, but haven’t tried the Mario Kart since, don’t want to remove the TotK cartridge. Will give it a try soon though.
Mario Kart is the gift that keeps on giving! I wonder where they can take the series from here. It’s like Smash after Ultimate, I can’t imagine what they’ll do for the next title in the series, but I’m ready to be surprised 👍
At this point, I feel like they need to triple down on the guest characters and tracks. Tracks bases on Zelda, F-Zero, Excitebike and Animal Crossing in this game prove that it works and they’re certainly more interesting than “Beach Track #12”. Not to mention the roster being able to replace some of its nonsensical characters with actual ones.
A Mario Kart Maker, where one can build their own tracks would be amazing.
They can also do “psychodelic” graphics like in Super Mario Wonder.
Other than that, I can only think of more charachters and items.
Finally Daisy Cruiser! Best course from Double Dash
Nice to see new characters as well. We have Kamek, Petey Piranha, and Wiggler!!
I’m not sure if this is the first time I’m noticing it, or if it’s actually the first time period, but I noticed they finally put anti gravity on these new tracks with Coopa Cape.
Rock rock road, merry mountain and 3ds rainbow road from earlier waves also feature antigrav
I like* how the houses in Athens look like toy blocks. There’s a joke to be made here about the Greek economy.
Not sure how I feel about the inclusion of Moonview Highway, though. The Booster Course Pass already has a great many city tracks thanks to all the ones ported from Tour, and Moonview, as a traffic course at night, feels like it fits into the same kind of aesthetic and functional theming that N64 Toad’s Turnpike from the base game does. The music might end up carrying my opinion on the track, though, like how 3DS Alpine Pass’ does.