EXU: Prime, originally called simply Exandria Unlimited, is a miniseries following the Crown Keepers (The Odd Lot? Hot Cross Buns? Glitter Shitters?), a group of adventurers from Tal’Dorei, in 842 PD - close to 30 years after the Chroma Conclave’s attack on the city and six years after the end of Campaign Two.

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Runtime Break start
4h 3m 2h 11m

Episode 7: Beyond the Heart City

You’ve survived weeks of treacherous travel south through the feral splendor of the Rifenmist Jungle, a land that seems almost sentient, animated with the breath of Melora, the Wild Mother. And she guards a great secret, one that you have finally discovered for yourself.
A great civilization known as the Qoniira Tetrarchy believed to have been lost in the violent chaos of the Calamity eons ago. It still stands, very much diminished, but alive and well in its capital of Niirdal-Poc.
Fy’ra Rai, the mysterious fire genasi monk that led you here escorted you to the city and to a trusted friend of hers, Elam Genar, an earth genasi before moving towards the central plaza dominated by a massive statue of a feline humanoid with four outspread feathery wings, and an uplifted hand grasping a strange gray-gold light that you see permeates every part of the city.
In the presence of The Observer, our divine soul sorcerer, Dariax, experienced a moment of communion with this being, and they spoke of The Gift and spoke kindly and ebulliently of your predilection for chaos and curiosity.
You all met one of the four Tetrarchs, an elephantine cleric of the moons named Thrascuur that saw ill omens and imminent disaster written across the night sky. They translated the fiery rune of the ash-blown mesa as “a place of burning,” a point in the world so white hot with potential energy, both fiery and arcane that it was marked by glyphs that predate the gods’ vulgar celestial language.
You also learned of Tetrarch Umejii’s solo mission south through the Beynsfal Peninsula headed towards Tz’Arrm, the heart of the ominous Iron Authority to suss out if they are the source of Thrascuur’s ill omens.
Headed back from that meeting, you were accosted by invisible mages bent on abducting Opal.
A chase ensued through the streets and valleys of Niirdal-Poc, and through cunning spell work, stone-shattering swordsmanship, and some good old-fashioned fucking fanged violence, you all won the night. But one very powerful spellcaster escaped.
Bloodied and exhausted in the foggy darkness, you collected yourselves and parted ways with Fy’ra Rai, whose destiny, for now at least, lay northward towards her long-lost sister.
We pick up then the next morning, after Tetrarch Thrascuur offers you safeguarded accommodations to rest and recover.


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    ♪Episode Song References♪

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    Highlights

    • 00:31:37 Knocking from nearby heard because of this series’ impromptu location.
    • 00:37:58 Aabria:“You find your axe. I’m gonna say it’s in, like, 17 lbs of a guy.” (audible groans) “That’s my favorite description I’ve ever made.”
      Dorian:“Oh god, I hope that is not what I think it is. A little hair, ew.”
    • 00:41:26 Aabria:“Insight check…on yourself.” (to Robbie/Dorian)
    • 01:08:48 Tetrarch Trascuur: “If you follow Surrac’s Shield, the constellation in the sky, it will lead you to one final ruin, the southernmost bit of what was once the Tetrarchy, a place called Niirdal-Sarqet.
      From there, it’s two days to the river and another week pass to get to the Beynsfal mountains. Just keep going south. Once you reach the river, travel at night. Stay as quiet as you can and stay safe. We’ll load you for bear with whatever supplies you think you need…
      There are other dwarves down there, too. The Iron Authority is not a kind place.
      They worship the gods known as The Betrayers and seek to reclaim what those ambitious dieties lost.
      It’s only through infighting and the luck of geography and the blessings of the Wild Mother that their incursions northward mostly have come to nothing. But, if you find Umejii, she will guide you and keep you as you find out what’s happening; what thing waits for my people, our people-- you are a part of this now, too.
    • 01:13:28 Fan Art Moment Dariax casting Sacred Flame on himself after a batch of newborn spiders crawl out of his mouth.
    • 01:21:41 Aabria:“Yes! I’m an assassin!”
    • 01:31:28 Flying V Mighty Ducks reference
    • 01:35:00 Buddies. (callback to Grog & Pike)
    • 02:10:55 “What’d you do?” Tommy Boy Scene
      INTERMISSION
    • 02:26:20 Fearne, you reached out with your hands, touched the stone, willed it. Put all of your attention and effort and desire and force into the stone and commanded it to stop and it did.
      The rumble increases, shakes. You can feel your bones, your teeth shaking inside your head as all of it builds to a massive crescendo as the hexahedron shatters apart, to a massive crescendo as the hexahedron shatters apart, and pieces of it hover, frozen in midair.
      A massive EMP, a burst of energy, shoots out and away in all directions from Niirdal-Sarqet, shaking the jungle, turning everything to silence.
      You all open your eyes. You are suspended in mid-air on different floating pieces of the hexahedron, with the exception of Orym.
      You hold onto it. You don’t even close your eyes as you see this happen and in front of you, an exploded out cube.
      You’re all standing now. Gravity has righted itself, so you’re standing on the top. You feel gravity is the same again and Dariax, you see, once again, that massive, hulking construct looks at you with a bright blue, glowing eye.
      And now you see the stone open as a massive mouth begins to roar at you.
    • 02:49:12 As the arcane miasma around you coalesces into a single mote of potential for you, Opal. You are a person divided between the martial and the arcane and you feel that and now you can see it. You see the blurred edges between what many know as the magic of nature and the magic of the divine. And you see that they’re not distinct and separate entities. There is overlap. There is a blend, a mix. It resonates with every fiber of your being and you reach out and grab it and you hold onto this vitality that both exists from the divine and out and away from all of the lush green jungle around you.
    • 02:56:12 Sir, this is An Arby’s
    • 03:26:30 Fan Art Moment Matt gets a “How Do You Want To Do This?” after sprouting four wings, carrying Opal on his shoulder, and casting 2nd level Burning hands.
    • 03:35:05 Aimee:“That’s my middle name! “I Will Bitch When It’s Not My Turn” Carrero!”
      Aabria:“I mean, that is also the Aabria Iyengar School of D&D Play, which is: Excuse Me, The Fuck?!
    • 03:38:06 Aimee’s guttural yell as “Headhunter Opal”.
    • 03:43:20 super pun! Aimee:“A two-two (tutu) is perfect for Baryshnikov.”
    • 03:56:42 Fan Art Moment Dorian’s killing blow on the cube construct with the spell Shatter.
      Matt:“That is some Goku shit right there.”
    • 03:57:35 Dorian, the way is clear, and now that that platform, the best vantage point out here, is sort of open to you, you can see the pink form of Opal on the ground, sprinting in a very determined gait in a very specific direction.
      So I’m going to say, we’re going to describe this from your vantage point. As you see that she charges forward, and you get a little flash of purple as robes step out from the treeline cover, and even from here, you recognize. It’s something about the gait, the strength of it. As Myr’atta Niselor steps forward, looks you in the eye, Opal. She takes a big spike of metal She takes a big spike of metal and residuum and sends it into the ground. She just stares calmly at you, and you feel your right shoulder suddenly weighed down impossibly.