• @[email protected]
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    105 months ago

    I didn’t discover the first hell sivers until it released on steam. I still dropped like 80 hours into it, and never had a hard time finding teammate’s. Hopefully the new one has the same end of life player base!

    • CosmicSploogeDrizzleOPM
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      55 months ago

      I think even if the server issues persist for much longer (which I hope they won’t and don’t think they will), HD2 will likely have much more people playing it long term than HD1 ever did.

      • @[email protected]
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        25 months ago

        Will be pumped if that’s the case. I plan on buying it on a month or two when my busy season calms down and I can plant my ass on the couch most weekends!

  • @ExfilBravo
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    45 months ago

    “please don’t play our game so we can not have to pay for more server capacity pretty please?”

  • @[email protected]
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    35 months ago

    I know no company would ever do this… but if you say “sorry, we weren’t expecting this much traffic, so the servers are at capacity” couldn’t you have just limited sales to some percent over your capacity? I’m not in a huge rush to play, but I was a bit annoyed when I bought the game, launched—it launched on my portrait orientation monitor, which is annoying, i watch the intro cinematic which was funny, then it stalls out on the main screen because capacity and I can’t even access game settings to try to fix the monitor thing. This has more to do with it being a console port, but like sheesh, you can’t even get to a menu if the servers are down?

    • @[email protected]
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      25 months ago

      This game isn’t just more popular than the first one, it’s orders of magnitude more popular. First game peaked at 6000 players. I think at one point this sequel had over 400,000 people trying to get in at the same time.

    • @[email protected]
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      25 months ago

      If you were the developer, would you limit your sales and potentially lose out on those sales?

      • @Stovetop
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        35 months ago

        I would, as a matter of integrity.

        Final Fantasy XIV experienced similar overloaded servers during the launch of its most recent expansion Endwalker, and they actually stopped selling the game for over a month until they had more server capacity to support the number of players.

        Better to preserve a good experience for the customers you already have than cause a bad experience for everyone.

      • @[email protected]
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        25 months ago

        I mean that’s why I said no company would actually do this. But if they say demand was way more than expected, that means they were basing their financial assumptions off of a smaller sale amount, and stuff like server hosting/capacity was likely scaled to that smaller amount as well.

        I do think there’s an ok argument for it though—you avoid a bad first impression where people are frustrated by spending money and having no product (as in the uncertainty of being able to login). And likewise, a wave launch could possibly increase the hype through anticipation like those sneaker drops and such. Would allow you to make the money you “expected” to make and then expand the server infrastructure in manageable chunks that won’t bankrupt you if there isn’t that much more demand.

        That said, this wave launch would have to occur pretty quickly, otherwise the demand would move on since it couldn’t get the product for any price (like when I abandoned buying a new graphics card a while back because there literally wasn’t anything I wanted available for sale, except scalped ones on Amazon)