For me, the process always goes:
- “A consumable would make this fight easier.”
- “I have a limited number of consumables; I’ll practice the fight without it until I’m sure I can win if I use one.”
- [‘Practice’ until I win without the consumable.]
Exactly! It’s a shame, because some of the consumables are cool.
I never use them because I can’t be bothered to farm for the ingredients to use them. The ashes that do a similar thing are nice though.
The craftable ones I’ve started using in prepping characters for Shadow of the Erdtree because otherwise I just end up selling my 5,000 berries or whatever, but anything that uses an ingredient that has “exceedingly rare” in the item description I will never touch for fear that they’re limited.
I also hate having more than like 5 items to scroll through on my hotbar. I still have trauma from accidentally using the Mimic Veil when I was fighting Malenia.
Never even considered using them, same with pots and other stuff. I think of them as made for challenge runs and speedrunners.
Dark souls taught me to use consumables, there are such a variety of weird items in the games and you get rewarded heavily for using them.