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I’m a…moderate soulslike fan, not a huge devotee by any stretch, but this trailer strikes me as really bland. The soulslike gameplay style has become so rote that showcasing a series of short combat clips is essentially advertising that you’ve made an arguably cheap-looking copy of a >decade-old formula. In my opinion, if these games want to capture customers’ attention (mine at least), they should be evidencing: (1) compelling level design, (2) tight mechanical tuning, (3) unique boss encounters, and (4) cool creature designs. Plus anything else that’s a core differentiator. At best, Enotria got maybe halfway there on the fourth point in this trailer, and that’s it.
Great song though.
Yeah, but trailers don’t always shows a clear picture. Let’s see how it’s reviewed.