- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.
I wonder if it’s safe to try the beta instead of 4.0.3 now that 4.1 is getting closer to release.
Probably safe enough if you’re working on small hobby projects, I definitely wouldn’t recommend it if you’re doing something serious. There could still be regressions or breakage, I would wait until the release candidates later this month before switching.
Thanks for the advice! Do you (or anyone else) happen to know if there are big C#-related changes in 4.1? I’m worried I’m trying to fix something in 4.0.3 that will already be fixed in 4.1. I did read the Dev snapshots and I know about the custom resources and the
GlobalClass
attribute.Thank you!
Too bad that NavMesh baking for 2D probably won’t make it into 4.1: https://github.com/godotengine/godot/pull/70724
Removing requirements for SharedArrayBuffers on web builds also isn’t coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!
Oh too bad. Would be great to finally be able to export to itch.io again.
You can actually, itch does support SharedArrayBuffers. You just have to enable it in the settings for your page.
Oh nice! I never investigated, because I thought it’s not possible. Thanks!