Just asking, is starting a new character now going to leave me annoyed and feeling like a little brother tagging along or is new character progression pretty forgiving?
Democracy knows no bounds, join the fight against tyranny!
I would like to know more…
Join us! It’s a great value for money game.
The starter gear is actually pretty good, you will be able to contribute right away and handle everything on lower difficulties. You unlock the more specialized weapons over time but I used the starter guns and stratagems until level 15 with no issue and was always filling a role on my teams.
You have to unlock the higher difficulties by completing groups of missions at your highest option, so you will not be outclassed by any difficulty level at the start. A low level player in a high level lobby just means they’ve succeeded on several missions before, so it is not a negative for the team.
I do know trolling on the trivial difficulty became a thing, but it’s much rarer than high level players joining to chill out and share equipment with newbies. If you’re being trolled (and it is rare), just leave, they can’t follow you or find you again.
If you do buy the game some tips:
- there are multiple currencies, they are not a pay to win obfuscation mechanic, so don’t worry about that. They let you upgrade different things at the same time.
- Samples help you unlock upgrades to your ship, they are always shared, not everyone understands this, so at low levels sometimes people steal them, it means nothing for the team.
- All rewards are shared equally by your team, always
- medals help you with your Warbond (like a battle pass, they appear in the acquisitions tab), they do not expire or go away, and only the premium ones can be purchased. You can unlock the premium Warbond by saving your Super Credits, you don’t have to buy them, you aren’t behind for not having them.
- warbonds are how you unlock armor and primary weapons, but most importantly Boosters, which are team buffs you equip.
- Requisition is used to unlock new stratagems, there are no best stratagems, they’re all useful depending on play style. The only broadly one considered better than another is the laser guard dog vs the liberator one.
- you can find samples, super credits, and medals in mission by investigating points of interest, so exploring is the path to upgrades
- teamkilling happens, just use the emote wheel to apologize and move on, nobody cares or tries for revenge unless you’re especually eggregious.
Even for the guard dogs, the only reason the laser is better is because you have limited reloads compared to the liberator version. To me that speaks highly of the balance in this game.
Great tips! I appreciate your type-up.
This game is stupidly overpriced for what it is…
It’s half the price of almost all games these days, and is twice as fun as most.
Yeah, it’s got bugs, but also way more depth than a lot of games that are just assets thrown into a game engine.
It’s $50 for me, I have never even considered a game at $100, I instantly blacklist them knowing they won’t be worth it
No lie I’d be just as happy with this game if I paid full price. The kool-aid is tasty over here.
Found the average Ubisoft enjoyer
LOL you are so far from accurate. I won’t even pirate Ubisoft games, nor ea games. Literally not worth the bandwidth
As for hell divers, I see zero enjoyment in the W simulator. Glad people do, but the cost is NOT worth this game at all. Maybe half the price…maybe…and even then it’s like 10 hours of play then I know it’ll be boring as shit
it’s goty material, and the next best coop shooter since l4d2
goty is a meaningless title…
Game Awards has a voting jury consisting of over 100 video game media and influencer outlets
Not a biased thing at all…no way.
For me. Jeaus it must be tiring to be you, everything is shit, meaningless, not worth it, overpriced, etc.
And here we others are, just enjoying good value for a small amount of money.
Here’s some perspective: the amount of money it costs to make a game has multiplied by many times since 1995, and PS1 games back then cost 40$. The value, inflation taken into account, means they would cost 80$ today.
HD2, for it’s quality, content & enjoyment it provides is far from overpriced.
Games are actually and luckily pretty fucking cheap considering the effort they take to make.
Not at all. Level doesn’t matter too much, some losers only care about meta builds but fuck em.
Although it’s best enjoyed with friends.
Progression is capped, and pretty fast. And as others said it doesn’t matter much (or at all, under difficulty 6).
Get in the hellpod, cadet
Easily 100 hours before cap, even longer depending on difficulty, that’s a good value for 40€
Progression is capped at level 25 currently. You don’t get more strategems for a higher level. The overall level cap is now 150 instead of 50, so way more than 100 hours. Level 25 comes at around 20hrs of gameplay? And you only need the last 5 levels for the mech.
Ship module unlocks take way longer than level 25 , I’m 47 and still missing a few rare samples. Medallion (warbond) progress will also continue for me 10-20 more hours, so you oo you’ll be unlocking new weapons and cosmetics for a while. And I think there’s a new warbond every month first thursday. You get medallions with less playtime if you just log for major/personal orders though
I restarted 2 weeks ago because cross progression isn’t a thing yet (bought a new toy). Last night I played alongside level 5 players which is quite new still.
Mission difficulty is easy to manage and change between. There are always high level players joining easier missions for a break too.
If you’re ever in doubt as to what you should do, dive and dive again. And again. And again!
Nah nah, you get split up by difficulty. At first you only have access to level 1 difficulty, and you gain difficulty level access by accomplishing missions in each level (up to 9). Chances are, you’ll be playing with fellow rookies until about 5 or 6. By the time you’ve hit difficulty 5 you’ll have a full arsenal of very competent gear, helped very much by the fact that some of your starting gear is actually still very viable mid/late game.
Sorry for hijacking your post. But is this game a worldwide co-op or something? It sounds interesting but I haven’t made the plunge yet
The gameplay itself is in missions where it’s up to 4 of you, co-op, against the enemy hordes. Sometimes you’re trying to blow up an enemy installation, or launch a missile, or whatever. About 40 minutes or less where there’s only 4 “good guys”
The part where it feels like worldwide co-op is that every mission someone wins or fails contributes to the shared global conflict. So we all have some order to defend a planet that is under siege by our enemies, and so the community all does missions on that planet to attempt to rescue it from the attack, etc.
Its 4-player coop in-mission, but there is a meta-game where the entire community contributes towards spreading or defending democracy across several planets neighboring super-earth. So this week one faction might have gained some ground, so everyone is encouraged to fight on that front, but the next week there might be an order to push back the border of the opposite faction. I believe there is one person, Joel, who is in charge of playing dungeon master for the overarching war.
At a player level, the status of the war will determine which planets are available to do missions on and what your personal challenges will be set to (to reward you for contributing to the cause). This updates on a near daily cycle and adds a bunch of great variety to the environments and challenges you’ll face.
Kind of. It takes 10s of thousands of players to liberate a planet. And everybody gets rewarded when specific planets are liberated within a timeframe. Or punished if we fail. Last time we all got mechs. If we had lost the enemy would have gotten the mechs. So to win the wars a significant part of the player base has to focus on specific targets otherwise the enemy gets stronger and move closer to Super Earth.
I run difficulty 6 and 7 pretty exclusively and here is how I host. I will bring any level character on any mission, there are two caveats. If you burn like 7 lives in 5 mins I’m going to kick you because you aren’t ready and you need to learn more, the other is if you are stopping and fighting everything on difficulty 7, just move on. Even in the latter circumstance you would have to do that for a very long period of time like 20% or 30% of the mission time. Honestly a level 7 character already has enough stratagems to run lvl 7 blitz, they just don’t have the experience probably. Just know difficultly 1-6 and 7-9 are extremely different types of gameplay and pay attention to what others are doing and you’ll be fine!
My sibling in democracy, everybody is welcome to fight the terror threatening our way of life.
If you are unsure, just say so in chat and stick with your squad. Everything will be alright.
✊
And don’t forget the samples!
ABS: Always Be Sampling
This game is very accessible at all levels, get in there, Helldiver!
You do a really easy mission then it unlocks easy missions, do an easy and you unlock medium missions. Don’t move up, my buddy and I kept unlocking the difficulties until we just got to missions that were impossible for us to beat with our current skill level. If you do the easiest ones until you’re really good at them, then move on to easy until those are very easy for you. Then you will do better and you’ll be with other people with the skill level equal to your own.
tldr: jump in, there are some tryhards but lower difficulty is way more fun
While spreading democracy it’s more about the “how you spread it” more than “what you are using for it”. You can have all the freedom you can have and still fail to deliver it because of wrong timing and so on. I’m still using the SG-8 Punisher (first weapon to receive from page 1 of the first warbond) despite being level 30ish. Know your enemies and their lies und you will be able to spread democracy and freedom even further down their throats.
Helldiver go brrrrrrr fredom brrrrr
People will be playing the game for years. It came out less than six months ago. It’s not too late.
We’re still accepting green beards at DRG too.
I regularly team up with both level 5s and Level 40-50 players on Difficulty 4/9, which is usually a cakewalk if you have level 20 items unlocked.
You go at your own pace and can pick what mission difficulty you want to be on.
You’ll unlock better items which are helpful (like the Guard dog everyone loves but hates getting accidentally hit by) but to do the hardest difficulties you need a coordinated team no matter what level you are.
You can set how hard you want things to be and just set it to where it feels fun for your level.