• @[email protected]
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    577 months ago

    Not surprising at all. I figured that would be the fate of KSP2 once Take Two got ahold of it.

    Who the fuck thought a AAA studio had any business releasing an unplayable early access game at retail prices, especially when it’s a sequel to a game with a hardcore cult following?

    It was doomed the second they made that decision.

    • @Breadhax0r
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      7 months ago

      Remember when it was first announced, and they said it was gonna come out like 6 months later? And then it finally came out in a barely playable state like 2 years later

  • @quinkin
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    97 months ago

    All I wanted was Kerbal with multiplayer. I tried the community mod for it in ksp1 and it was ok but pretty jank.

    • @T156
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      107 months ago

      It’s out for a while, but people find it to be not as good as the first game.

  • @[email protected]
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    -87 months ago

    I can’t say I’m surprised. After all that backstabbing, office drama and failure to deliver anything that looked like it has been on development in the last 3 years before the early access and failing to deliver the road map properly that dev team deserves to be fired. I’m just hoping that they will take over the development and won’t abandon the project.

    • @[email protected]
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      7 months ago

      Why are you blamimg the developer team? It seems like management would be more to blame, given most of the time, they are the ones that overpromise on stuff like this, then work the developers to the bone until they inevitably fail to deliver on the absurd expectations set by their higher-ups. I’m not entirely familiar with the details for this case, but I know Take-Two are the exact kind of company that pulls this idiotic stunt with every dev team they have under their belt, as has been shown time and time again with so many games they publish.

      Edit: Having done a bit of due dilligence, it seems that Intercept Games was created as a part of Private Division after they were bought out by Take-Two, which in my opinion just reinforces the perspective that the dev team had little to no say in how the game was marketed or released.

      • @Breadhax0r
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        87 months ago

        Didn’t take two poach a bunch of private division devs to form intercept as well? I remeber a lot of drama around that time.