• @AlternatePersonMan
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    837 months ago

    Last I read, Microsoft had $80 billion in cash on hand. I’m pretty sure they have the resources to run whatever the fuck they want.

    • @[email protected]OP
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      307 months ago

      I think the “Microsoft dilemma” is between Making Some Money vs. Take All The Money.

      If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

      By acquiring studios they are making sure that good franchises “don’t make all the money… yet” (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

      They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

      • DebatableRaccoon
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        237 months ago

        So it’s almost like the smart business decision would be to make some multiplatform games, huh

        • @OwlPaste
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          87 months ago

          Get out of here! Microsoft doesn’t need this! They needs the mooney? Please won’t somebody think of Microsoft?!

      • @[email protected]
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        117 months ago

        I think the “Microsoft dilemma” is just called capitalism. If you’re not making all the money, you’re losing the game.

  • @[email protected]
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    547 months ago

    I wonder if regulators will bring this up the next time Microsoft wants to buy another publisher. They fought tooth-and-nail to buy Activision Blizzard and like a child that got a new toy they’re throwing out the old ones.

    • Hypx
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      137 months ago

      It’s secretly benefiting the smaller game studios because Microsoft is basically giving up marketshare. The real question is whether MS wants to buy any more studios.

      • @[email protected]
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        97 months ago

        With all the money they’ll save from shutting down all the smaller studios they can just go out and buy more.

      • @[email protected]
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        57 months ago

        Benefits how? I feel like gaming is going to become like the startup sector where companies create something to specifically get acquired by a big company.

        Like it’s becoming so prevalent for these big gaming publishers to vacuum up IP and sit on it, it’s just the Disney-fication of gaming.

    • DosDude👾
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      187 months ago

      I agree. But these days having an IP prints money. Especially an IP as popular as minecraft, fallout, elder scrolls, call of duty, warcraft, Diablo and doom.

        • DosDude👾
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          97 months ago

          But then you miss out on the residuals from the already released stuff

          • @[email protected]
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            37 months ago

            Cheaper though a bigger issue would be releasing competing games

            Like Halo vs Destiny. Had they just folded Bungie they wouldn’t have to deal with it

            • DosDude👾
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              37 months ago

              I wouldn’t call Halo and Destiny competing. They are vastly different. The only thing they have in common is that they’re both FPSes.

              • @[email protected]
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                7 months ago

                But you could argue halo players would go to play/try it due to brand recognition

                I’m sure there are no bungie fans left but when it came out people would be curious

                Also advertising wise my first reaction seeing it on the telly was “this looks like halo, this looks like halo” and so on for every scene in the advert

  • @[email protected]
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    337 months ago

    Well of course not. These game studios were selling games at 60-80$ each. Microsoft bought them, then started providing the all the games for a flat fee of 15$ per month.

    I assumed their strategy was to lose money in the medium term while they worked on getting people used to playing games on subscription. Where they make their money back is when they stop outright selling games at full price and make them only available on subscription, and then they slowly start increasing that monthly subscription cost.

    In order for that to work they need a large library and like 5-10 years.

    • @[email protected]
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      187 months ago

      Turns out corporations can manage long term planning when the plan reduces quality of life for customers. Crazy!

    • @Zehzin
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      97 months ago

      No joke, their plan was to have 100m subscribers so the economics start making sense

    • @[email protected]
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      57 months ago

      It’s $9 for the standard Game Pass, and was $1 a month until they stopped that last year sometime.

  • @ladicius
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    227 months ago

    And the studios didn’t run themselves before the purchases?

    Is Microsofts PR AI that bad at dumb excuses?

  • kindenough
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    227 months ago

    Yeah, they needed a shitload of money to pay Bobby Kotick apparently.

  • scops
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    167 months ago

    As a gamer who has owned every Xbox from the OG to a Xbox One S, I just don’t understand Microsoft’s strategy for this generation. Vanishingly few console exclusives, and most of those shipped on PC, too. As someone with a decent PC and enough income to buy 2-3 consoles per gen, they just haven’t given me a reason to buy an Xbox Series console.

    I know they hoped to sell Game Pass to PC only players, but without the lock-in of a console, there’s just no incentive to buy it over a PS Plus subscription and individually buying the exclusives I want on PC.

    Now they’re burning bridges with players by closing down beloved developers, even if their last title was successful. I wonder what Ninja Theory devs are thinking with Hellblade 2 a couple weeks out.

      • tabris
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        27 months ago

        Why? There’s been so much marketing for Hellblade 2, Xbox have basically guaranteed their success! /s