• @[email protected]M
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      386 months ago

      As an actual M1+Asahi user and a gamer: Asahi is not there yet. Right now, if you’re on macOS, Crossover (or Porting Kit) and/or Parallels is able to run more games and with better performance compared to Asahi (using krun + FEX). Also, Steam on macOS (non-native) is much more peformant compared to Asahi, where it’s currently slow and glitchy.

      But that will all change in the future once the Vulkan driver and TSO patches are ready. FEX is also seeing a lot of improvements, so by the end of the year, there’s a good chance that gaming on Asahi would be much better than macOS.

    • ReallyZenOP
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      116 months ago

      I’d argue that it may come to that, given the poor availability of (steam) games for the macos platform. And when it is available, you may end up with a disclaimer that it may not run anyway.

    • @[email protected]
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      86 months ago

      You’ve gotten a lot of answers (mostly no), but I will say Minecraft runs better on Linux on Mac than MacOS on Mac!

    • @olympicyes
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      46 months ago

      You can use Whisky which is a convenient wrapper for WINE to run the Windows version of Steam. Simple games like Dredge work flawlessly on my M1 but anything used for benchmarking FPS is unacceptably slow. Translation of Intel code is the biggest issue. I assume Asahi has the same limitations as Mac OS but it is impressive what they’ve been able to do.

      • NutWrench
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        26 months ago

        There’s a native Linux version of Steam (at least for Ubuntu / Mint) that works great. It also uses a proprietary Wine wrapper called Proton, that’s pre-configured for all your Steam Library games.

        • @[email protected]
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          6 months ago

          Native in this case means processor architecture, not OS. The Linux Steam is still x86/x86_64 code and to run it on an ARM system (even running Linux) will require an emulation layer. This adds substantial amounts of overhead, much more than Wine/Proton does for Windows games on Linux.

        • @olympicyes
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          26 months ago

          Sorry I was very unclear. Whisky is an app for MacOS. I’ve used Steam on Ubuntu as well and it works OK but sometimes is a pain to find a version of proton that works for a given game.

    • @[email protected]
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      -16 months ago

      No Vulkan and just WineD3D on OpenGL makes it hard to consider good. Might be pretty good after they find a way to run Vulkan on it, which might be tricky given how the hardware was explicitly designed to run just the proprietary Metal API.

  • DefederateLemmyMl
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    326 months ago

    So how does that work given that most Steam games are x86/x64 and the M2 is an ARM processor? Does it emulate an x86 CPU? Isn’t that slow, given that it’s an entirely different architecture, or is there some kind of secret sauce?

    • @[email protected]
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      356 months ago

      Emulation.

      Definitely going to incur a performance hit relative to native code, but in principle it could be perfectly good. It’s not like the GPU is running x86 code in the first place. On macOS, Apple provides Rosetta to run x86 Mac apps, and it’s very, very good. Not sure how FEX compares.

        • Rustmilian
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          6 months ago

          Thanks. That answers the part I couldn’t.

          So it’s using Virtualization for the x86_64 bits, while the DirectX11 bits are being translated by WineD3D into OpenGL as normal and the Asahi Linux OpenGL driver executes that on the GPU.

          Edit : I asked about it at the start of her steam apparently, the real Asahi driver is directly interacting with the with the game running in the VM.

          • @[email protected]
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            16 months ago

            I thought FEX was dealing with the x86_64 translation and the VM was converting 4K to 16K page sizes

            • Rustmilian
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              6 months ago

              It’s a bit hard to understand what she was saying because she likes super low level, even for me. But she’s was talking about how the VM is created & then the driver gets mapped directly into the VM. It’s a really interesting concept.
              I’ll have to go back when the steam ends and pay closer attention to further grasp it.

              • @[email protected]
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                16 months ago

                It really is cool, miniature VMs are such a good concept for security like QubesOS but actually possible.

                ChromeOSs Linux VM is also crazy. It is a VM, running a container image. Actually is that krun?? It seems similar.

                Then the stuff is streamed to the wayland compositor and displayed like regular windows.

                Such a cool, secure and minimalist concept.

                • Rustmilian
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                  6 months ago

                  Speak of containers, you just reminded me of Waydroid, such a cool underrated project.
                  All this stuff is really really cool. Anything that allows running software from completely different OS’s and Architectures are just a wonder and they help with software preservation which is very important to me.

    • @[email protected]
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      -256 months ago

      Why not click the link and find out? It’s literally a Mastodon post, you don’t even have to read much.

      • DefederateLemmyMl
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        326 months ago

        The post doesn’t answer the questions, it’s why I asked.

        It says:

        All running on a krun microVM with FEX and full TSO support 💪

        I was not expecting Party Animals to run! That’s a DX11 game, running with the classic WineD3D on our OpenGL 4.6 driver!

        Now I know some of these words, but it does not answer my question.

        • Rustmilian
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          6 months ago

          To answer your question, I’m sure for the x86_64(not separate things btw) specific code it might use some sort of emulator or a translation layer. Idk WTF “microVM with FEX” is, maybe that’s it?

          But for the DX11 part, that’s just the normal DirectX to Vulkan/OpenGL translation layer e.g. WineD3D.
          There’s actually nothing that special about DirectX on ARM, it’s the same API. The translation layer just takes those API calls from DirectX11 and translates them to the equivalent in OpenGL, and then the Asahi Linux OpenGL driver takes of actually executing those commands on the GPU.

        • @[email protected]
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          6 months ago

          You asked how it works, the post states how it works. You also asked if it’s slow, which is clearly answered in the post (though you didn’t quote that part). You also asked if there’s some “secret sauce” allowing it to be fast, which is also a weird question since everything used is listed in the post.

          If something wasn’t clear to you, why not specifically ask about it? Even in this comment, you still don’t specify what you don’t understand. What kind of answer are you expecting to get?

        • @[email protected]
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          -346 months ago

          You can Google the words you don’t know, and find out that it does in fact answer your question.

  • SomeLemmyUser
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    96 months ago

    I have no idea what asahi linux is and at that point I am to afraid to ask

  • @[email protected]
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    86 months ago

    The Asahi team never fails to impress. You can support the project at their Patreon. You don’t need to care about Apple hardware to see the value in the work they’re doing getting ported over to ARM PCs. Who knows? You might be donating to the health of your preferred distro on a device you will own down the road.