Software Engineer, Linux Enthusiast, OpenRGB Developer, and Gamer

Lemmy.today Profile: https://lemmy.today/u/CalcProgrammer1

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Joined 5 years ago
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Cake day: June 9th, 2021

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  • There are a handful of mostly-older games that had native Linux ports by third-party porting houses which broke save compatibility between the Windows and Linux versions of the game. However, these old Linux native ports are generally absolute garbage and you’re better off running the Windows version via Proton, which does have compatibility with your Windows saves as it is running the same exact game version. It seems most games with native Linux versions released by the actual developer are fine, it’s just when they offload the Linux version to a porting house that it can get messy. Those old third-party ported games were typically from the original SteamOS/Steam on Linux era (2012-2015 or so) before Proton became a thing though.



  • Might be because I added a systemd service recently, so OpenRGB may run as a background service. However, the device configuration in the GUI is for the local instance, not the remote one (as the service runs OpenRGB as root so it uses root’s configuration). You can disable the service with systemctl disable openrgb and reboot and see if that fixes it. As part of the API/SDK rework I’m doing before 1.0 I want to add a settings interface so the GUI can change some settings on the server to fix this issue.















  • It’s just a matter of flashing the CorsairLightingProtocol firmware (instructions on the project’s GitHub page) and then soldering the data pin of your LED strip to the appropriate Arduino pin. You can provide 5V power to the LEDs from a Molex or SATA power cable which allows as much power as your PSU can handle. You can draw 5V from the Arduino directly to run the LEDs but I would only run 30 LEDs or fewer with this power source. If you want more LEDs then connect them straight to your PSU.