• @3volver
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    826 months ago

    It’s really simple. They realized they could make more money by never releasing it. That realization has made them more money than the vast majority of game studios. It’s a glorified ship showcase simulator, that’s about it, not really a game. If they set a release date they’d reduce the amount of money they make, why would they do that?

    • @forgotaboutlaye
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      156 months ago

      Feels very similar to the trend of ‘why QA our AAA game before release when we can call it GaaS?’

    • @[email protected]
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      6 months ago

      I really don’t think it’s a conscious choice. Just Chris Roberts’ typical perfectionism and nobody there to say “Ok, this is enough, we must ship something”.

      Having said that, I used to think Elite Dangerous had the superior model, but they’ve proven me wrong by going to absolute shit with Odyssey (no VR support, no walkable ships) and pretty much dropped all development thereafter.

      • @[email protected]
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        66 months ago

        Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it’s not ready.

  • @[email protected]
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    556 months ago

    Just another $100 million bro. I swear, just another $200 million. Another $300 million and we can finish this!

      • @[email protected]
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        296 months ago

        Oh don’t worry, I’ll pour the exact same scorn on people who pour money into EA’s yearly sports games, Activision’s yearly shooting games, every fucking mobile game ever, and all the nicotine stained gamblers propping up their local bookies.

        But lets not pretend it’s “supporting a project” or fundraising in any way, shape or form. It’s throwing money at greedy cunts because they have an addiction problem.

        And while gambling becomes ever more heavily regulated, gaming seems to avoid it. It won’t manage it forever, and $1000 pretend spaceships are pushing boundaries that will bring regulations down on the whole industry.

        • @drislands
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          36 months ago

          every fucking mobile game ever

          Hey now, there are some (very few, but some) mobile games that are quite good. Dawncaster is an excellent deck builder for example.

          • @Zahille7
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            26 months ago

            I know it’s cheap, but I’ve had a lot of fun with Fallout: Shelter

          • @[email protected]
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            66 months ago

            You’re gambling on v1.0 ever truly coming out!

            And that’s a joke. I agree there is currently no gambling.

            • @[email protected]
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              16 months ago

              Haha fair, they’re absolutely trending towards a release though. I don’t think most people truly understand the scope of Dev work that’s gone into this game in the past decade.

        • @[email protected]
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          06 months ago

          every fucking mobile game ever

          Check ou Dicey Dungeos and Slice and Dice, pretty good and fair mobile games

          • @[email protected]
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            16 months ago

            I played summoner wars for 100s of hours at my last call center job and never spent a dime it.

      • @[email protected]
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        6 months ago

        Oh, if it’s pure “people support”, let’s remove the pledge store and just have donation button. One that doesn’t give you anything in game, but supports the project.

        Star Citizen uses clever psychology and social engineering to make people spend obscene amounts of money on in-game ships. I know people who are so catches and addicted to this shit they spend their family savings on the new ships. And that is by design.

        They also regularly wipe the Persistent Universe for a reason, and the reason is not this bullshit aUEC farming, but the fact that ships bought for real money do not get wiped, stimulating purchases for your very real cash.

        By going to release and having equal persistence for ships bought by all means, they’ll immediately slash their profits so, so bad, and they know it. They don’t want to go release.

        • @[email protected]
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          36 months ago

          One of my friends was trying to talk me into playing it because I like space games. When I found out about the wipes I was no longer interested. I don’t want to put a bunch of time into a game if I’m just going to lose everything periodically.

  • @[email protected]
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    6 months ago

    I was a kickstarter for this way back in the day. I used to not feel bad about the delay until I realised I bought it a few years after high school. More than once I had completely forgotten about this game and that I had paid for it. Which obviously pretty drastically changed my view on it and the devs, especially after learning a bit more about Chris.

    That was years ago and before I learned about shit like the store page for ship pledges that’s hidden and only unlocks when you spend ridiculous amount on ship pledges. The $10,000 ship pre orders…

    I’ve gone full circle, now I just want the game to succeed so I can never hear about it again.

    • Melkath
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      246 months ago

      But dude, Star Citizen ships are the NFTs of tomorrow!

      Think of the fat stacks you’re gonna get when the game drops, the plebs cant buy the pre-order ships and you take them to resale!

      • @[email protected]
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        276 months ago

        Please stop Chris. I’ve already taken out another mortgage and the bank won’t stop calling me. The divorce your game brought on was cheaper by several orders of magnitude. Approve refund pls

  • @SomeGuy69
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    316 months ago

    The buyers remorse game. Just give them a tiny bit more money and then a bit more and another, then the game will release, eventually, maybe, hopefully. Please release the game, we spend so much money on it. Here, take more money, we hope that helps. What, you need more? Okay, next quarter. We can’t stop spending now guys or the money was all wasted.

      • @SomeGuy69
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        96 months ago

        True, sunken cost is the correct terminology. That’s what I mean.

    • @[email protected]
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      6 months ago

      Uh-huh, and devs are incentivised to keep that fallacy up, because the release would mean that ships bought for in-game currency will not be wiped every something update.

      Yes, right - the only ships that currently persist are the ones bought for real money. And the devs have 0 incentive to change that, because players really end up buying the ships for cash (easily $300, $400, $1000 for a ship) instead of leaving such bullshit for good.

  • mintiefresh
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    266 months ago

    By the time the game is released, we will actually be Star Citizens travelling through space.

    • @hoshikarakitaridia
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      6 months ago

      I played during a free week (dunno if it’s still going). The game offers this world of awesome prospects. Even in a state where there’s no additional content to the current, it’s already a relaxing game with beautiful scenery. But: OMG the bugs. The tutorial waypoints sometimes don’t appear for minutes. Interaction work at the servers whim. I bugged out one of my starter items (the helmet). I had to buy a new one. The first mission is the one I failed when I was delivering goods and they bugged out, so I couldn’t deliver them anymore and the mission was bricked.

      Pirate Software put it best: “what the game wants to be is great, but the only thing I see expanding is the storefront and I’d like it to not be that”

      And I would extend that quote to “as long as the storefront expands while the core game doesn’t function, this is not a game but a development service and as long as it’s not a game you shouldn’t buy it or anything related to it”. I wanna play games and not glorified tech demos. Especially when there is more than 10 years of development. We definitely gave them enough leeway.

    • @Alk
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      336 months ago

      There is! I play it all the time with my friends and its some of the most fun I’ve ever had in a video game. The other day we hijacked some guy’s space yacht and flew it to deep space, I left the ship with my friend while we brought our huge salvage ship over and scraped off all the metal from the ship, then chewed it up with the mounted claw/grinder. The whole process took 3 people 2 hours and it was so much fun.

      It’s not for everyone and may very well never release. But I’ve been waiting for a game like this for years and I can’t get enough of it. The immersion is insane.

      • @[email protected]
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        126 months ago

        What about the guy who’s space yacht you stole. Was he another player or an NPC? If he was another player, will he have to buy a new space yacht for real money?

        • @lukewarmtuna
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          176 months ago

          No not at all, it’ll be available again after a cooldown period of up to like 45 minutes depending on ship size. Meant to simulate insurance buying you a new ship etc etc

            • @[email protected]
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              46 months ago

              Last I played (couple weeks ago) insurance didn’t cost anything. At some point it’ll cost in game credits but right now there’s no insurance premium. You can spend some credits to expidite the return timer if you can spare it.

        • @Alk
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          106 months ago

          It was a player. They can insurance claim it and be back in it before I was even done scrapping it most likely. Or they might have been able to track it down and attack me to get it back, and I wouldn’t have been able to defend myself in the scrapping ship which is basically a big space barge not made for combat, which would have been cool as hell.

        • @[email protected]
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          6 months ago

          Depending on what ship it was the other player will have to wait quite a bit for it to be available again. Anything stored on said shipped was lost to the pirates of course.

          Also anything bought with real money can’t really be lost. That would be illegal in so many countries.

      • @pyre
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        26 months ago

        so another rust… wow, can’t wait. /s

      • @Maggoty
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        26 months ago

        I want to like it but the last time I tried to play the game, it tried to kill my computer. Have they optimized it at all?

        • @[email protected]
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          56 months ago

          Depends a little. It definitely does work on lower end PCs. But if you crank everything to max settings you will struggle on most PCs. When you are CPU limited try the new Vulkan implementation. While it’s not fully implemented it does already use less CPU.

          • @Maggoty
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            16 months ago

            I will try that, thank you.

        • @Alk
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          36 months ago

          It depends on when you last played it. A few updates ago they improved performance a ton, but its still rough sometimes, especially if you have 16gb or less RAM.

          • @Maggoty
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            16 months ago

            Oh it was a couple years ago at this point. I’ll give it another shot.

            • @[email protected]
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              16 months ago

              Nah, didn’t get better. And never, I say NEVER, land on Crusader with anything but a supercomputer. You won’t be able to escape :D

              • @Maggoty
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                26 months ago

                Sigh, this is actually what tried to kill my computer. I literally had to hold the power button down to stop whatever SC was doing to it.

        • @StitchIsABitch
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          56 months ago

          Lmao are you also mad when players in sea of thieves sink your ship? Or when people in GTA online shoot you? If you don’t like that kind of gameplay don’t play the game

          • @[email protected]
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            36 months ago

            Or when people in GTA online shoot you?

            Yea actually, I quit playing because tgose assholes flying around on the motorcycle things kept killing me when I was trying to do the delivery for the one business I was able to afford. Which took like real life hours to restock. So I could never actually get money to do anything cool. Fuck that. There’s nothing fun about that.

        • @[email protected]
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          56 months ago

          What? The point of star citizen is exactly that kind of emerging gameplay. I can almost guarantee the person whose spaceyacht was stolen had fun here too. Nothing was lost, the ships are insured and you can just call them back a short while after they’re destroyed.

        • @Alk
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          26 months ago

          Listen, if you don’t want your multi million dollar space yacht stolen, don’t leave it unlocked and unattended at a space station. This was a valuable lesson for someone. (Real talk though, I am not even sure where the owner was, they may have even logged off with their ship sitting outside the station)

        • @[email protected]
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          16 months ago

          Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.

          Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.

          In this case, it’s not ruining other people’s fun, it’s the gist of the game.

    • @ChicoSuave
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      66 months ago

      Yep. But it is still “Early Access” so it isn’t finished. But like other early access games, it’s a playable game. Think first person Freelancer or a better Elite Dangerous.

      • P03 Locke
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        216 months ago

        a better Elite Dangerous.

        Elite Dangerous was released. This is not.

        • zeekaran
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          36 months ago

          I’ve actually enjoyed my time in SC far more than E:D. One is a buggy mess that is occasionally fun, and the other is a space sim with no gameplay at all and just wants a boring soulless grind.

          Not defending SC’s development practices, just shitting on E:D which I put 80 hours into.

      • @[email protected]
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        136 months ago

        It’s more than just “playable”, but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).

        • Kaldo
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          66 months ago

          Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.

          The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.

          • @[email protected]
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            -26 months ago

            That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.

            Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.

            Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.

            I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.

            “Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.

            Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.

      • Melkath
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        36 months ago

        I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.

        Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.

      • @pyre
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        6 months ago

        freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.

        • @ChicoSuave
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          16 months ago

          People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?

          • @pyre
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            16 months ago

            same thing? like what? which game did the same thing?

  • @Etterra
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    106 months ago

    Star Citizen is the Oak Island Money Pit of games.

  • @[email protected]
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    76 months ago

    Here I thought they already announced a release version, but it turns out it was just another layer of grift in their infinite grift sandwich.

  • @[email protected]
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    6 months ago

    It’s because it’s a scam.

    EDIT: all the downvotes, yet no explanations. I wonder if it’s because there isn’t any way to prove it isn’t.

    • @[email protected]
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      16 months ago

      They do have a pretty fun playable game though. I bought one of the basic packs forever ago, and at this point, I wouldn’t even care if they where to exit scam. I don’t think they will, but I’ve certainly gotten my money’s worth out of it.

  • SSTF
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    56 months ago

    I haven’t even read the comments yet and I already know what they look like.

    Dear Star Citizen simps/haters:

  • @edwardbear
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    46 months ago

    Can someone who has played both Star Citizen and Eve Online tell me what the major differences are?

    • @misterundercoat
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      116 months ago

      I haven’t played SC, and i haven’t played Eve in a while, but here is some readily available information:

      1. Eve has been in release state for 20 years.
      2. Eve has an ancient dedicated player base that probably knows the game better than the devs.
      3. Most old players place a priority on helping new players and keeping the game healthy.
      4. You can’t walk around outside your ship.
    • @[email protected]
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      46 months ago

      In Eve, you control your ship in a 3D view more akin to a strategy game. In SC you pilot it from the cockpit like say Elite Dangerous or other space sims.

      • @edwardbear
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        26 months ago

        Thank you! Great explanation <3

    • @[email protected]
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      6 months ago

      Eve Online is much much more strategy (third-person) and diplomacy. You don’t get anywhere without getting involved deeply with other player groups (corporations). It’s more of a business sim than a space sim.

      SC is much more pew pew and first-person and teamwork will be much more casual.

    • @[email protected]
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      6 months ago

      Star Citizen is all about first-person perspective. You’re not a “capsuleer” like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary “hotels” to rest, etc. etc. It’s more like an immersive space sim in a massively multiplayer world - it’s about living in this virtual place. If we would use all those fancy modern buzzwords, “metaverse” would probably be the closest.

      Eve operates on a very different layer of abstraction. You don’t even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn’t exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.

      • @edwardbear
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        26 months ago

        Wow, thank you. Very thorough explanation.

        I’m asking because I started playing Eve Online a couple of weeks ago, and I wonder why would anyone need another space sim game, because I don’t think anyone can fully grasp Eve. But apparently they are very different in how the game feels, handles, and plays.

        I think Eve’s monetisation is a bit less predatory than what Star Citizen offers.

        • @[email protected]
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          6 months ago

          Certainly so. Though, make no mistake - Eve does collect an enormous revenue and has a userbase willing to pay.

          Some legendary battles had tens of thousands of dollars in ISK losses.

          • @edwardbear
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            16 months ago

            I fully believe you after being around Jita for the weekend. People give absolute no fucks what sec they are in.

  • @Sam_Bass
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    36 months ago

    Never will be a release date. Never ever sell a cash cow

  • @[email protected]
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    -66 months ago

    I understand that no release date yet is bad but could people follow the development before complaining? Squadron 42, the game’s single player campaign, is FEATURE COMPLETE. This means that once all the features are ported to star citizen, the only thing it will be missing is server stuff (like a living market and server meshing) and in game locations like new star systems (the first of which is scheduled to release this year) and star citizen is feature complete as well. The developers have even announced that they are already planning a 1.0 release and will reveal more info soon, which the article did mention. I hate the fact that you can buy ships as well with real money but to think this game will never release is coming close to hoping the game will fail.

    • @SilverFlame
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      136 months ago

      I’ll believe it when I see it

    • @BroccoLemuria
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      26 months ago

      the only thing it will be missing is server stuff

      This read a little bit like “once I’m done building this boat, I’ll just be missing the space stuff to fly to Mars”

      I hope it’s not taken negatively, I’m just extremely uncertain that they could reuse anything from the offline to online part. This doesn’t necessarily mean that you’re wrong with the release schedule and so on.

      • @[email protected]
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        6 months ago

        They actually already have! In the most recent patch they updated the flight system to use the one from the single player game and overhauled the ui to be like the single player one (the old system was very outdated and slow)