• @_Atlas_
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      24 months ago

      I play WOW without having paid for anything and I have felt no effect of pay to win

    • ALERT
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      -84 months ago

      do you have any examples of this game being pay-to-win?

      • @Maalus
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        194 months ago

        Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.

        • ALERT
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          -114 months ago

          The question was about Warships, not Tanks.

          But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.

          • @Maalus
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            94 months ago

            It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.

            • ALERT
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              14 months ago

              could you please point me towards the statistics?

            • @Nibodhika
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              04 months ago

              But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.

              That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.

      • FiveMacs
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        4 months ago

        I’d say it’s pay to advance/skip the grind

        If you suck at the game, no amount of money will fix that.just speeds up getting the ships and stuff.

        Still need skill

        • ALERT
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          -114 months ago

          I’m not sure paying for time is paying to win.

          • @Maalus
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            94 months ago

            Yes, it is.

            • ALERT
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              4 months ago

              but no amount of money would give you the skill, right?

              • @Maalus
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                64 months ago

                You wouldn’t need skill to win. That’s the point.

                • FiveMacs
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                  14 months ago

                  Paying doesn’t make your maneuvering or aiming better. A noob buying better ships will still die because they are a noob.

                  In most games, I fully agree though.

                • ALERT
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                  4 months ago

                  what exactly is the point? how come you don’t need the skill to win? sorry for stupid questions, I’m not very deeply familiar with Warships.

  • @[email protected]
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    4 months ago

    It gets a little repetitive, but it is a great game to open and play a few matches when you have a little free time.

    • @Bassman27OP
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      194 months ago

      And the sex is good right…?

      • Jay
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        114 months ago

        Well… somethings gonna get wet.

  • @Etterra
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    14 months ago

    But why though? Ugh.