Last year for reference

And the year before that

    • slazer2au
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      4027 days ago

      Give it time 43/37 split is pretty good.

    • @[email protected]
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      -227 days ago

      I guess people don’t like change they make themselves but will put up with the most bullshit changes made without their input

      • PostingPenguin
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        2027 days ago

        Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

        • @[email protected]
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          226 days ago

          True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

          I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

      • ℍ𝕂-𝟞𝟝
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        1227 days ago

        More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.

  • NONE
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    4327 days ago

    How great to see Godot gaining momentum

  • @Sanctus
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    3427 days ago

    Godot comin’ for the gamedevussy. It deserves it too. I love it so much more than I did Unity.

  • Pumpkin Escobar
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    1927 days ago

    I’m a Unity noob and even more of a noob in Godot, but the c# development experience is so much better in Godot it’s ridiculous.

    I remember what was it like 6 years ago when Unity announced moving towards .net core. I can appreciate thats a large effort, but they’ve made ridiculously little progress that I can see

    • Chaos
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      123 days ago

      Most game devs already know what the logos stand for as most game devs went past the phase of choosing the game engine before jumping to whatwever engine is famous or known to most, also you can always ask if you didn’t know one of the logos the community will help there’s always at least one willing to answer most your questions

  • @TriflingToad
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    1327 days ago

    pun intended, it is UNREAL to see how common godot is. I would assume it was like 15%

  • @[email protected]
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    1127 days ago

    This was my first game jam ever and I’m happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.

  • @[email protected]
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    926 days ago

    That’s so fucking cool. I haven’t had a chance to mess with godot yet, but it sure sounds like it’s become the blender of game dev

    • Captain Aggravated
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      326 days ago

      I’ve played with it some, did some tutorials and then made a clone of Breakout/Arkanoid. I also started to make a platformer and basically got it to a point where a lot of the mechanics worked and kinda moved on before I made any levels. Anyway it’s a really cool package. At some point I want to attempt to build a woodworking design tool akin to Sketchup in it.

  • Cris
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    626 days ago

    Thats awesome!

  • Chaos
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    223 days ago

    I always knew since 2020 that Godot will come on top one day to surpass unity and since most game devs aren’t rich enough to continue with unreal knew that it wouldn’t grow as much, although I’m curious about the “others” as in what engines are used more than unreal?