This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

  • @[email protected]
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    144 hours ago

    This is almost certainly meant for the next Valve VR headset

    Based on what? Looks more likely to be Android to me. Or it could be an ARM Steam Deck.

    ARM has so much better power efficiency than x86

    x86 has pretty much caught up already if you look at the latest mobile chips from AMD and Intel.

    • wallmenis
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      12 hours ago

      I mean… It mentions waydroid so it is probably going to use that for android compatibility…

    • @[email protected]
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      12 hours ago

      About Intel catching up I might add that even if it proves to be true, this was not something that seemed to be expected. Valve might have been working on IR for a few years now?

    • @BananaTrifleViolin
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      24 hours ago

      Intel claims to have caught up with the upcoming Lunar Lake series but still to be seen.

      That may be too late for whatever new device Valve is working on as given the lead time for such devices they may already have committed to an architecture for devices next year.

      Also running X86 games on Arm devices is not likely to be efficient. I doubt the energy efficiency of Arm chips would outweigh the overhead of X86 to Arm translation?

      But it’s all speculation - even without hardware, getting Proton to work with Arm is good for steam regardless of any specific devices. For example it would allow steam to push the compatability tools onto Mac devices and even potentially mobile devices. Makes sense for Valve to do this without it meaning anything more that it being a god idea in itself.

    • Skull giver
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      225 minutes ago

      Winlator already does this on Android, for what it’s worth. Oblivion plays fine on my phone although touch input sucks.

      As for games on Asahi, there’s box64/box86 to accelerate games (redirecting graphics APIs and such to native code).

      You can already run apps made for foreign architectures by simply installing the right qemu package (not the virtual machine, the binary translator) and running the software using standard Wine. Conversely, you can also run Raspberry Pi software this way on normal PCs, which has proven very useful to me for cross compilation scenarios.

      I assume Valve will take all of this tech and optimise it a bit more. If you’re on a MacBook, your biggest challenge will probably be driver support, which is advancing at a rapid pace, but I’m not sure if you can get maximum performance out of it yet.

  • @Vincente
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    7 hours ago

    Amazing! I hope I can buy a Linux on ARM Steam Deck someday. It should be more efficient, lighter, and smaller.

    • @Lemzlez
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      54 hours ago

      And perform terribly because it’d have to emulate x86 because there’s no native ARM games (for Windows).

      There’s no way there’ll be an ARM steam deck, unless valve wants to build an android gaming handheld for some reason.

      • @chonglibloodsport
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        54 hours ago

        Perform terribly on modern AAA titles, sure, but that’s a tiny % of the total Steam library. A lot of people these days don’t even bother with new AAA titles, instead playing older games or indie games. I bet Valve knows this and is working on the ARM transition specifically because of this fact.

      • @Vincente
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        4 hours ago

        Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.

        An obvious example is the Nintendo Switch, which goes against your argument.

        Because of backward compatibility, x86’s efficiency still can’t match ARM’s. That’s why I said games run on ARM would be more efficient, lighter, and smaller (when they natively support ARM).

        If you have any doubts, just look at the Nintendo Switch.

        • Skull giver
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          121 minutes ago

          DirectX is being translated to Vulkan in the background using dxvk already. And box64 exists for intercepting those translated Vulkan (and OS) calls and running them through native code instead.

          There’s a performance hit to engine code to be dealt with, but on the graphics side these tools already exist. With Qualcomm producing ARM CPUs that run x64 software as well as some mid tier x64 CPUs using emulation, and with the Steam Deck already being a low spec machine, I don’t see why running Windows games on a Qualcomm Steam deck would have to be a problem.

      • @Vincente
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        3 hours ago

        And the second example is Rosetta 2 for gaming on ARM-based Macs. You mentioned that some emulators running x86 games (on ARM) are inefficient.

        That’s the point: emulation is not the same as translation.

        Translation is generally more efficient than emulation and can sometimes even match or exceed the performance of native execution.

  • @[email protected]
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    9 hours ago

    Well, Steam and Proton both already run on top of FEX or Box64 on ARM Linux, but it’s nice to see an official effort from Valve.

    Also, does ARM still have better battery life when all of the machine code has to be translated from x86? That adds a not insubstantial amount of CPU overhead, which does hurt battery life.

    And perhaps most importantly, is there any ARM chipset out there that can deliver performance on par with the Steam Deck’s CPU (even after factoring in the overhead of the x86 JIT) at a viable price for a Steam Deck successor?

    • @[email protected]
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      148 hours ago

      is there any ARM chipset out there that can deliver performance on par with the Steam Deck’s CPU

      Yes, but they’re made by Apple.

      • MyNameIsAtticus
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        24 hours ago

        I got a M1 Pro MacBook a couple weeks ago. I’m astonished at how fucking powerful those thing are. An Intel laptop I had with similar specs would start screaming for mercy for any heavy Programming work I’d do. The MacBook just shrugs it off. Fans don’t even come on

    • Pup Biru
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      6 hours ago

      does ARM still have better battery life when all of the machine code has to be translated from x86

      afaik macos/rosetta is more efficient than native windows/x86, but that could be down to OS integration, or any number of confounding factors… i’d suggest though that x86 windows applications sometimes run better and more efficiently on alternative platforms, even with the translation layers - whether that’s down to the instruction set or a combination of factors

      • @TheGrandNagus
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        35 hours ago

        IIRC, the M chips also have a couple of specific hardware accelerators for some parts of x86 code that ARM devices would usually struggle with. That’s something that other ARM chips (presumably) don’t have.

    • FubarberryOPM
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      89 hours ago

      Also, does ARM still have better battery life when all of the machine code has to be translated from x86? That adds a not insubstantial amount of CPU overhead, which does hurt battery life.

      No idea, and that’s a pretty good question. The again some games run better on proton through Linux than they do on windows, so the performance overhead isn’t that bad.

      • PrivateNoob
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        12 hours ago

        True, but I feel like having to reroute x86 calls to ARM will produce more overhead than just Proton.

  • @[email protected]
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    89 hours ago

    i mean better efficiency is one thing, but having “so much better power efficiency” isn’t that large, especially under load. Arms major advantage is efficiency while doing lighter workloads, which is kinda the antithesis of a gaming device would be.

    What arm based designs excel at is if whatever workload utilizes some of the specific built hardware in them, which is why the modems and camera image processor on the snapdragon cpus are better than x86, because x86 designs dont really have dedicated hardware for those functions integrated fully(intel cpus do to some extent)

    • FubarberryOPM
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      48 hours ago

      Arms major advantage is efficiency while doing lighter workloads, which is kinda the antithesis of a gaming device would be.

      That’s important too for gaming devices. It’s great the the steam deck can get 6-8 hours on low power games like Stardew Valley. A significant problem with many of the windows competitors is that they don’t see significantly better battery life at low loads. The original ROG Ally gets about 1.5 hours in a game like Cyberpunk 2077, but only gets 2-2.5 hours in a game like Stardew Valley.

      • @[email protected]
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        6 hours ago

        the lighter workloads isn’t like stardew valley levels workloads, it would be like watching a video level loads. Just being arm doesn’t outright make it that battery friendly, its like the non application use(e.g sleep, super basic app) where the battery level is better. The qualcomm laptop reviews kind of show that platform when its battery life is mildly better than last gen amd/intel chips and worse under gaming. Qualcomm rushed the release because they new they needed to release before AMD’s Strix Point and Intels Lunar Lake to make it look like they were more efficient. (X elite was on TSMC N4, Meteor lake was on N5/N6, Phoenix and Strix were on N4X, but they knew AMD would have the highest NPU performance had it released first.

        the BIGGEST flaw that the arm based designs have that isn’t tegra is that their graphics drivers are inferior to both Nvidia and AMD, and graphics drivers play a huge role in whether something works correctly or not.

  • @acosmichippo
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    48 hours ago

    this could be the biggest thing to ever happen to Mac gaming.

    • Skull giver
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      132 minutes ago

      This is basically what Apple’s game porting toolkit does, except that’s not meant for distributing to end users (probably because they don’t want to expose their users to the bugs inherent to such emulation layers).

    • @Voyajer
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      48 hours ago

      does rosetta 2 not already handle this scenario for macs?

      • @[email protected]
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        27 hours ago

        AFAIK Rosetta deals with Intel Mac apps, not Windows. If this handles Windows games like Proton does… pretty big news!

        • @[email protected]
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          46 hours ago

          Apple has their own wine based tool called Game Porting Toolkit that runs windows games and uses Rosetta.

        • @acosmichippo
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          26 hours ago

          exactly, rosetta has nothing to do with windows apps.

      • XNX
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        27 hours ago

        Rosetta is for the game makers, proton is for the fans. So its easier for people to make the games work vs waiting on the game developers to manually port it using rosetta

  • JohnWorks
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    39 hours ago

    This is something I’ve always wanted from them ever since I learned that the current ways that emulate x86 use proton on top of a bunch of other stuff. Would love if this was able to be used on phones.