Title. I have quite a few on my backlog but I’m always looking for inde recs especially. :)
Wildermyth is somewhere between a tactical combat game and a role-playing game, and quite good.
Solasta: Crown of the Magister has caught my attention, but I haven’t played it yet.
Dragon Age: Origins is good, and although not on sale, is old enough that full price is not bad. (I don’t know if the EULA is tolerable, though; I don’t think it was there when I played it.)
Solasta’s campaign feels a little half baked in some ways, especially if you’re coming from Baldur’s Gate, but where it really shines is in building your own campaigns to run your friends through. It’s a perfectly reasonable platform to host online D&D 5e in, especially with mods to expand the content. And there are plenty of user-created workshop campaigns to download, but in general, I wouldn’t recommend it as a single player experience if that’s what you’re looking for. I absolutely do recommend it for group play.
Pathfinder WotR or Tyranny are always good picks.
I you haven’t played it yet then Pillars of Eternity 2 is also very good; even if it doesn’t have Durance.
If you are looking for something more off the path then Colony Ship or Last Train Home are pretty good if not as polished as the others.
I’ll second Tyranny and Pillars 2.
Tyranny’s ending is… well… they tacked on some text - but it’s a great game otherwise.
PoE2 is more enjoyable than the first one, IMO, just for the lighter tone. They do a better job of explaining the world, too, because you aren’t bludgeoned with lore-dumps like in 1.When you said poe2 I thought you meant path of exile 2 and thought that I had missed the release somehow
I also really liked pillars 2, and am sad they’re not making a third one.
I’d second Pillars of Eternity II except that it’s not actually on sale. It also doesn’t have gamepad controls, which is disappointing, so Steam Deck controls can be kind of slow.
I really enjoyed playing through Fallout 2 on my deck.
I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.
The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there’s a mod to remove that nonsense?
As for the beginning, I used a mod to skip the Temple of Trials because you’re absolutely right, it’s such a tedious slog. Yay, executive meddling!
What part of that was executive meddling?
The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.
I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.
Bonus for compatibility with the Deck.