• comfy
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    448 minutes ago
    • ZA/UM International
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    • @[email protected]
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      74 hours ago

      Exactly this is why current copyright rules are BS. Having multiple studios with pressure from competitors results in better games (and less micro transactions shit to sqeeze franchises to death)

      • @asteriskeverything
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        73 hours ago

        … I’m imaging the natural extreme conclusion to this. There are 16 sequels to masseffect and you need to research which games you need to play before you play the newest one. This also leads to conflicting cannon and infighting

        • @[email protected]
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          22 hours ago

          I would still prefer the extreme outcome over what we have today.

          And I think the community will know and happily share which line to take and if you want sell in the franchise, you got to look out that the community is happy with what you create, which includes plot holes / inconsistencies.

          The big corporations just want you to believe that franchises dies if other studios can use it, when it only is about earnings the last penny out of a franchise with the least effort possible. They happily save on production cost and invest a lot in lawsuits (or similar) to maintain their monopoly position.

        • Dragon "Rider"(drag)
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          11 hour ago

          Drag would like this. Drag thinks Mass Effect 2’s combat system sucks. They should have kept the RPG mechanics.

        • @Maultasche
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          13 hours ago

          Like the F.E.A.R. games. There are four sequels but not all are in the same timeline. At least with Drakengard, the sequels in the different timeline have completely different names.

  • @Donjuanme
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    187 hours ago

    I’m buying at least one of them!

    I don’t know which one…

    Very funny it all happened on the same day

    • @[email protected]
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      186 hours ago

      It’s not a coincidence it happened on the same day. After the first studio did their announcement the others kind of had to come forward to lay their claim.