If we were to create a Rust version of this page for Haskell, what cool programming techniques would you add to it?

      • @[email protected]
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        221 month ago

        It’s a test for the compiler which ensures that these legal yet extremely weird expressions continue to compile as the compiler is updated. So there is a purpose to the madness but it does still look pretty funny.

        • @[email protected]
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          81 month ago

          That’s make sense. We used to write some ridiculous tests too, but users still managed to find a way

          
          fn union() {
              union union<'union> { union: &'union union<'union>, }
          }
          
          

          Is my favorite.

    • @[email protected]
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      1 month ago

      That makes complete sense. Ranges implement fmt::Debug, .. is a range, in particular the full range (all values) ..= isn’t because the upper bound is missing but ..=.. ranges from the beginning to the… full range. Which doesn’t make sense semantically but you can debug print it so add a couple more nested calls and you get a punch card.

      I totally didn’t need the Rust playground to figure that out.

      EDIT: Oh, glossed over that: .. is only the full range if standing alone, it’s also an infix operator which is why you can add as many as you want (be careful with whitespace, though). .. .. .. .. .. .. .. .. .. .. is a valid Rust expression.

  • Ephera
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    201 month ago

    A cool thing you can do, is to store values of all kinds of types in a big HashMap, basically by storing their TypeId and casting them to Box<dyn Any> (see std::any).
    Then you can later retrieve those values by specifying the type (and optionally another ID for storing multiple values of the same type).

    So, you can create an API which is used like this:

    let value = MyType::new();
    storage.insert(value);
    let retrieved = storage.get::<MyType>();
    assert_eq!(retrieved, value);
    

    There’s various ECS storage libraries which also implement such an API. Depending on what you’re doing, you might prefer to use those rather than implementing it yourself, but it’s not too difficult to implement yourself.

  • @[email protected]
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    131 month ago

    Rust isn’t really a language that lends itself to terse point-free functional idioms… The sort of examples I might want to share would probably require a bit more context, certainly more code. Like I think type guards and arena allocation are cool and useful tricks but I don’t think I could write a neat little example showing or motivating either

  • @[email protected]
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    111 month ago

    Something i didnt know for a long time (even though its mentioned in the book pretty sure) is that enum discriminants work like functions

    #[derive(Debug, PartialEq, Eq)]
    enum Foo {
        Bar(i32),
    }
    
    let x: Vec<_> = [1, 2, 3]
        .into_iter()
        .map(Foo::Bar)
        .collect();
    assert_eq!(
        x,
        vec![Foo::Bar(1), Foo::Bar(2), Foo::Bar(3)]
    );
    

    Not too crazy but its something that blew my mind when i first saw it

    • Ephera
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      71 month ago

      This works with anything that one might call “named tuples”.

      So, you can also define a struct like so and it’ll work:

      struct Baz(i32);
      

      On the other hand, if you define an enum variant with the normal struct syntax, it does not work:

      enum Foo {
          ...
          Qux { something: i32 } //cannot omit braces
      }
      
      • @[email protected]
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        1 month ago

        Named function arguments would occasionally be nice to have instead of the single n-tuple they take now. Currently I’m more or less playing a game of "can I name my local variables such that rust-analyzer won’t display the argument name when I stick them into functions (because they’re called the same)).

        • Ephera
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          21 month ago

          Yeah, I do miss those, too, although I’ve noticed that I’m becoming ever more consistent with just naming my variables like the type is called and that works out nicely in Rust, because then you can also leave out the field name when filling in a struct with named fields. I’ll often have named my function parameters the same name that I ultimately need to pass into structs fields.

          At this point, I’m secretly wondering, if a programming language could be designed where you don’t normally fill in variable names, but rather just use the type name to reference each value.
          For the few cases where you actually do have multiple variables of the same type, then you could introduce a local (type) alias, much like it’s currently optional to add type annotations.
          Someone should build this, so I don’t have to take on another side project. 🙃

    • @[email protected]OP
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      21 month ago

      Yea it’s like when we writeSome(2). It’s not a function call but a variant of the Option enum.

      • @[email protected]
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        31 month ago

        Enum constructors are functions, this typechecks:

        fn foo<T>() {
            let f: fn(T) -> Option<T> = Some;
        }
        

        I was a bit apprehensive because rust has like a gazillion different function types but here it seems to work like just any other language with a HM type system.

        • @[email protected]
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          11 month ago

          I was a bit apprehensive because rust has like a gazillion different function types but here it seems to work like just any other language with a HM type system.

          The fn(T)->R syntax works for functions without associated data, it discards details of the implementation and works like function pointers in C. This allows them to be copy and 'static.

          The other function types can have data with them and have more type information at compile time which allows them to be inlined.
          These functions each have their own unwritable type that implements the function traits (Fn(T)->R, FnMut(T)->R and FnOnce(T)->R) depending on their enclosed data.

          I hope I remembered everything right from this video by Jon Gjengset.

  • @[email protected]
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    1 month ago

    Mindblowing features are basically, by definition, a result of bad language design. They blow your mind, since they are totally unexpected behaviours. They may still be cool, but they are unexpected and hence unintuitive.

    A language that are full of these is Perl. And one simple one is that you can take the string “AAAAA” and use addition on that, like “AAAAA”++ and you will get the result “AAAAB”. Cool you may think, but is it really? Addition is normally used to increase the value of a number, that is a completely different operation than modifying a String. The string “AAAAA” cannot be said to be greater or less than “AAAAB”, besides the very special case when we order it. But in general the name “John” is not considered to be higher/lower than “Mark”, they are just different. So, even if it is cool to manipulate strings by using addition/subtraction, it is still bad language design and very unintuitive. Also, since perl is so loosely typed, it may also cause very unexpected bugs.

    • @[email protected]
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      81 month ago

      The general theme of your comment is good, but the example is…

      The string “AAAAA” cannot be said to be greater or less than “AAAAB”

      But in general the name “John” is not considered to be higher/lower than “Mark”

      // rust
        eprintln!("{}", "AAAAB" > "AAAAA") // true
        eprintln!("{}", "Mark" > "John") // true
      
      // C
        printf("%d\n", strcmp("AAAAB", "AAAAA")); // 1
        printf("%d\n", strcmp("Mark", "John")); // 1
      

      strcmp() docs:

      strcmp() returns an integer indicating the result of the comparison, as follows:

      • 0, if the s1 and s2 are equal;

      • a negative value if s1 is less than s2;

      • a positive value if s1 is greater than s2.

      So basically, if C had higher level constructs, it would be identical to Rust here.

      So, even if it is cool to manipulate strings by using addition/subtraction, it is still bad language design and very unintuitive.

      Rust has impl Add<&str> for String and impl AddAssign<&str> for String. Both append as expected.

      But maybe you meant numeric addition specifically.

      In that case, yes, Rust doesn’t have that, although it’s an impl<'a> Step for &'a str away from having something similar (it would be ("AAAAA"..).next()).

      impl Step for char already exists of course, but shouldn’t if we take your argument to its logical conclusion.

      Oh, and C would most definitely have this feature if it could. Numerical manipulation of chars is commonplace there.

      • @[email protected]
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        1 month ago

        Rust has impl Add<&str> for String and impl AddAssign<&str> for String. Both append as expected.

        I wouldn’t go so far and say “as expected”: “Addition” implies that we’re dealing with a ring, that there’s also multiplication, and that really doesn’t make sense for strings (unless you indeed consider them numbers). It’s why Haskell’s Monoid typeclass comes with the function mappend, not madd.

        In Rust’s defence though std::ops traits aren’t meant to carry any semantics they’re about syntax: It’s called Add because it’s +, not because it means something. I do think it would’ve been worth it to introduce ++ for general appending (also vectors, sets, maps, etc), though, to keep things clean. Also ++= for the mutating case.

        • @[email protected]
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          11 month ago

          I do think it would’ve been worth it to introduce ++ for general appending.

          I already mentioned (val..).next() which is both safe* and explicit about it being a generic stepping operation instead of possibly being sugar for {x = x + 1; x}.

          Also, calling it “appending” is weird for us folks coming from languages like C 😉

          * you don’t have to worry about what i32::MAX++ would/should return.

          • @[email protected]
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            1 month ago

            Pre- and post-increment are only really useful when you’re doing C-style looping and there’s a good reason we don’t do that in Rust.

            I actually honestly can’t recall ever making an off by one error in Rust, I’m sure when implementing specific data structures or when doing pointer manipulation it’s still a possibility but you can write a gazillion lines of code without ever running risk of that particular annoyance. Also while C folks may have an argument regarding operator semantics, C++ folks don’t they’re doing unspeakable things to <<.

            Also, FWIW Haskell uses ++ to append lists and therefore also strings. It’s not like it’s an odd-ball usage of the symbols, that’d be .. which I vaguely remember some language using. Would cause a whole new class of confusion regarding 'a'..'z' vs. "a".."z". Not to mention that "aa".."zz" actually makes sense as a range all that’s missing is &str: Step. Probably not a good idea to have built-in because do we mean printable ASCII? Whole unicode range? Just the alphabet? Not an issue when you’re doing it to single chars but strings get ambiguous fast. Does Rust even guarantee stuff about Char ordering C certainly doesn’t really do that, short of I think 0..9 being contiguous.

            • @[email protected]
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              11 month ago

              It’s not like it’s an odd-ball usage of the symbols, that’d be .. which I vaguely remember some language using.

              I take it, you don’t bash/zsh/…?

              • @[email protected]
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                11 month ago

                I try not to and if I have to I’d use string interpolation. I’m not even sure whether you’re pulling my leg right know, I literally don’t remember whether they have a string append operator.

                Like 99.999% of the sh I ever wrote was in Makefiles and short wrapper scripts which could just as well be aliases. No argument handling past $@, no nothing the language is just too fickle for me to bother dealing with. The likes of zsh are make-up on a pig, I think I had a quick run-in with fish but never really got the hang. Nushell is different, it’s actually bold enough in its changes to get rid of all the crufty nonsense.

                • @[email protected]
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                  11 month ago

                  Sorry, I thought you meant the use of .. in Rust is odd. So I pointed out that {0..9} and{a..z}is also used at least in bash and zsh. That’s at least 10s of millions of users!

                  I know of .. being used for appending by lua at least. So still not odd-ball I would argue, since the people who interacted with lua code in their life probably outnumber those who interacted with all functional languages combined.

    • @[email protected]
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      61 month ago

      The string “AAAAA” cannot be said to be greater or less than “AAAAB”, besides the very special case when we order it.

      I hate it to break it to you but it’s the same with numbers.

  • @[email protected]
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    91 month ago

    One thing I like a lot about Rust is that it rarely does blow my mind.

    But one crate that actually did blow my mind is corosensei. It’s not Rust per se that is so crazy here, but the way it’s essentially implementing a new language feature with assembly code. This is how you know Rust really is a systems programming language. I invite you to read the source code.

    • @[email protected]
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      21 month ago

      Oh wow I’ve been looking for something nice like that for ages. Python can do this and it’s really great for silicon verification test stimulus. I’ve also done it in C++ using C++20 coroutines, but they are so complicated and low level I ended up having to use a library to help (libcoro). Felt like a bit of a gap in Rust, but this looks like a great solution!

      • @solrize
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        1 month ago

        Neat that looks interesting. There’s a similar Haskell idiom called session types. I have a bit of reservation about whether one can easily use Rust traits to mark out the permissible state sets that an operation can take, but that’s because I don’t know Rust at all. I do remember doing a hacky thing with TypeLits in Haskell to handle that. Basically you can have numbers in the type signatures and do some limited arithmetic with them at type level. I’d be interested to know if that is doable in Rust.

    • @[email protected]
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      1 month ago

      That doesn’t look like a particularly difficult challenge? Like, it’s just an implementation game, move returns a data type that you write yourself

      Edit: I suppose there’s life in that kind of ambiguous variation though

      • @solrize
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        11 month ago

        Well if there isn’t already a Rust version on github, it could be cool to add one. A few other languages are already there.

  • @[email protected]
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    1 month ago

    You can manually implement PartialEq and Eq on an Enum that implements Hash to manually determine how the hashmap keys override/collide with one another.

  • @someacnt_
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    11 month ago

    The haskell examples look more like an arcane wizardry.

  • @[email protected]
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    1 month ago

    Can’t think of anything.
    The novelty must have worn off over time.
    Or maybe my mind doesn’t get blown easily.