Now, THAT, I’m much more happy with.

Got the walkway/tubeway re-aligned.

I MIGHT have gone overboard with the yellow, but ultimately, I’m leaving it. I did end up de-saturating the color of the lights in the stairwell.

Figured an open roof would be nice. Still need to go back and check it out at night, though. I might drop the corner lights in favor of barrier lighting around the edge.

Pretty solid view.

Odd visual bug I encountered, at one point. The little outlines were suddenly here on a bunch of the blueprints I’d already placed, after I walked away for a while, and came back. Persisted as I went right back inside the building.

Standard shot from my lookout tower.

Alright, let’s get this online!

Oh.

Oh no. My power plant’s already running on Mk3. I thought I hadn’t actually upgraded that yet.

For now, I just went and downclocked all my permanent factories. Next session, I’m gonna have to start figuring out a second power plant.

  • @BallShapedMan
    link
    123 days ago

    Alright you little shit, I’ve been making my play world pretty because of you! All week I’ve just been cleaning up belt lines.

    This is your fault!!!

    • @[email protected]OP
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      fedilink
      13 days ago

      It did in my Update 6-8 playthrough, where I had a walkway similar to this. I was going for a “belts-only” playthrough, at the time, and I never got past Phase 6 with it. Figured I’d try again now in 1.0, while doing a truck/train-heavy playthrough with my wife. I’m actually a little bit sad that “belt-only” is so much easier now, with depots, but I really can’t justify building a giant belt-fed hub anymore.

      I AM using the walkway to run belts in cases where resources aren’t adjacent to, or inside, the factory, like for my coal power plant.