Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

  • LCP
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    376 days ago

    A dumpster fire of a situation. 8 years of development, $400 million reported budget, game shut down after 2 weeks and now the studio closed.

    AAA gaming is a hot mess right now.

    • @ampersandrewOP
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      6 days ago

      Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.

      EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

      • LCP
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        26 days ago

        Greatly appreciate the followup!

  • @vane
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    45 days ago

    I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.

  • @Zizzziirronn
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    126 days ago

    The Titanic was $200m. These mofos sank two.

  • @A_Union_of_Kobolds
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    156 days ago

    Concord/Firewalk is gonna be a running joke for years to come

  • @Aermis
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    96 days ago

    I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we’re building out who was sub leasing them I guess.

  • @Jackthelad
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    136 days ago

    I guess Concord isn’t coming back as free-to-play then.

    • @ampersandrewOP
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      46 days ago

      If it did, it would have just been throwing good money after bad.

      • @[email protected]
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        26 days ago

        But isn’t it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.

        • ms.lane
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          66 days ago

          Nothing to say they won’t - it’s actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.

          • @Cort
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            25 days ago

            Fewer than 700 concurrent players means that they probably weren’t making enough money to keep the servers running, let alone bug fixes, or even development.

      • @Katana314
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        46 days ago

        The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.