It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.
The main issue of UE5 is the shader compilation.
It isn’t! Where did you get that from?!
Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…
A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.
Um. BS. I have a 1080 and Remnant 2 plays fantastic on my machine. It’s not UE5 which is the problem
If it’s running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it’s not all on Epic
And 5.4 fixed a bunch of major issues from 5.3, particularly for artists.
I wonder if we’ll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.