• @[email protected]
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    53 hours ago

    It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.

    • @[email protected]
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      14 minutes ago

      The main issue of UE5 is the shader compilation.

      It isn’t! Where did you get that from?!

      Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…

  • @Red_October
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    63 hours ago

    A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.

  • @kaffiene
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    -11 hour ago

    Um. BS. I have a 1080 and Remnant 2 plays fantastic on my machine. It’s not UE5 which is the problem

  • ZephyrXero
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    115 hours ago

    If it’s running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it’s not all on Epic

    • boletus
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      12 hours ago

      And 5.4 fixed a bunch of major issues from 5.3, particularly for artists.

    • @[email protected]
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      4 hours ago

      I wonder if we’ll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.