• @[email protected]
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    61 month ago

    It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.

    • @[email protected]
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      1 month ago

      The main issue of UE5 is the shader compilation.

      It isn’t! Where did you get that from?!

      Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…

      • @[email protected]
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        41 month ago

        I think they’re talking about the constant shader compilation on every launch. The Finals has that issue as well.

        • @[email protected]
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          11 month ago

          But shader compilation issues are still not inherently a UE5 problem.

          Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

            • @[email protected]
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              31 month ago

              The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.