• @[email protected]
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    2 days ago

    Why does this sounds like a bad thing. I never had PS so I missed a lot of his earlier stuff but death stranding was phenomenal; as was phantoms. Sure the strong narrative elements, actor mocap and music feels very cinematic but there’s still a lot of innovative gameplay around it. Feel like is a positive quality; not one that he has to state isn’t his intention.

    • @[email protected]
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      52 days ago

      It seems to me that the game was laughed at on release (the whole walking delivery simulator thing), and it needed time to be praised for its innovations by people, it’s really weird and I don’t have a good enough memory to remember similar change in public opinion for other games

      • @[email protected]
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        42 days ago

        Nah that’s a great point and you’re right. I think some minor gameplay element had to be tweaked (like auto stacking containers optimally I think). Dunkeys first video was taking the piss out of it but quickly after released a video praising it.

  • @Gradually_Adjusting
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    122 days ago

    His games are certainly cinematic, and as game directors go he’s certainly an auteur. I’m still not sure why he felt the need to clarify.

  • @Iheartcheese
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    22 days ago

    Didn’t one of the metal gear games have a feature length cutscene?

    • @runjun
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      52 days ago

      MGS4 kind of jumped the shark with cutscene length. That said, I still liked it.

    • @[email protected]
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      2 days ago

      Or Quantum Break which intersperses gameplay with ~30 min live action cut scenes. I kind of liked it. It was like a nice little break after an intense segment.