They made a standalone Gwent game that was pretty fun.
Then they started fucking with it and changing up the rules and gameplay and now it’s not fun.
It had a single player campaign too! Deck builder pvp gets too sweaty for me, but I really like deck builder RPGs.
Yeah. I really enjoyed the beta, but it lost its charm shortly after the full release.
A very appropriate release to celebrate the 10th anniversary of TW3 (my god time fucking flies). Much like the author of the article I was always surprised there weren’t any physical editions of Gwent being sold. And again like the author, I hope it’s the Witcher 3 version of Gwent being sold and not the standalone. I want to re-live my degenerate decoy/spy shenanigans.
Wait, 10th anniversary?? WTF, I’m old
It came out just a couple of years ago, right?
To be fair, Coelacanth, I don’t think you’re a normative judge of the passage of time.
What do you mean, the Cretaceous period was just yesterday.
Literally the first thing I googled when I played Gwent was “gwent card game starter kit” lol
They did give out actual Gwent decks when you preordered the expansions. Idk who made them, Warner Bros I think, but they’re pretty good.
I was very impressed by Gwent in that they managed to make a collectible card game that didn’t feel derivative of Magic. Not an easy feat.
The actual CCG they had was miles better than the one in Witcher 3 as well. I miss that game.
Honestly I don’t think Gwent works with physical cards. Too many calculations. It’s a nice item for collection, though.
As far as physical card games go, Gwent is on the low end of things when it comes to complexity and calculations. Magic the gathering exists after all.
I haven’t played MTG in a few years (and don’t intend to come back what with the SpongeBob crossover and all) but Magic used to at least try to limit mental math in terms of changing values on cards. Buffs lasted a turn, and anything permanent was auras or equipment or +1/+1 counters.
Gwent has a lot of numbers changing value contextually, often by multiplication instead of simple addition. Now, combat math and all that is way more complex in Magic, but Gwent does have lots of changing numbers to track.
Hey, don’t forget about good old Riding the Dilu Horse. +2/+2 and Horsemanship that stuck around, with no counters or attachment.
Portal 3 Kingdoms was a mistake.
I am getting back into MTG currently after a nearly twenty year lapse. I do like much of how it’s evolved, but every fucking card is a novel now. The math isn’t ever that bad, but it feels like you need a notebook to understand all the cards on the battlefield during a game.
Too many calculations? lol wtf?
There are never too many calculations
for real
Am I the only one that avoids Gwent altogether when playing Witcher? Like, I don’t go to that world to play cards, if I’m loading it up it’s cause it’s swords and magic time.
I play it exclusively for the Gwent
Difficulty: story only
Cutscenes: skipped
Gwent Difficulty: hardOptimal.
I do not understand this at all… but I respect it.
Witcher 3 became a Gwent sim. I loved it.
I didn’t enjoy it very much. Which was surprising to people. I just really preferred to faff about and investigate things and die to things I was not suppose to say hello to yet.
I hated it at first. Then I got pretty good at it and realized that I still hated it.
Me too man. I never got good at it either, it felt pretty random to me the few times I played. Maybe it would be good if you spent time building decks, but I don’t care enough to do that.
Overall it’s just an annoyance that’s forced on you two or three times.
Yeah I’m glad it’s not a vital part of the experience but don’t mind that it’s there for people who like it. Kind of like card games in real life. :)
I printed off my own set to play with colleagues at work. Turns out none of my colleagues are nerds :(
Yes please.