i honestly wish i could find a way to describe this is that doesn’t sound like clickbait, we’re not even using mods

Approximate a circle with cubic Bézier curves: https://spencermortensen.com/articles/bezier-circle/

seththepotate’s video on a beam-based hypertube railcannon: https://youtu.be/iTAwpAM3YMk

I learned how to use bezier curves from You Suck At Photoshop: https://youtu.be/YNfBF2xvhaE

That’s also where I learned to call people babies as a joke in a tutorial, but I’ve discovered that’s not my style.

Satisfactory tutorial playlist: https://www.youtube.com/playlist?list=PLd0z_0Gxs3VAi6T8Gr5Ip0g_oMX5LPNst

This Wizard Found a GUN…: https://youtu.be/-rOaE0ExZSA

Youtube video link (if that’s your thing ig idk): https://youtu.be/dEaB0cbiotY

No blueprints this time, but this description is lowkey unhinged so that’s fun.

Also I know I misspoke when I called them “fourth order bezier curves”, but technically it could be right for all we know. Any bezier spline can be perfectly replicated by a higher order spline. I mean I know that’s not what the game is using but we can’t actually prove it.

Also hey folks check it out it’s my first peertube link!

  • @[email protected]
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    32 months ago

    Anyone who is a fan of Bézier curves may appreciate this beautiful video by game-dev/educator Freya Holmér (24 min) https://youtu.be/aVwxzDHniEw

    (I’m also a big fan of the much longer sequel: The Continuity of Splines

    Thanks for sharing this, OP. I have the perfect friend to send this to, but I fear that it may do them more harm than good to find this near the end of our run (after they have spent many hours cursing trains)

    • @[email protected]OP
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      12 months ago

      Haven’t been able to watch all of those videos but I love the first one, instant sub. I loved the animations at the start of all the curves being constructed. I nearly showed a gif from wikipedia of that in my video but I decided it wasn’t so necessary.

  • @glimse
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    22 months ago

    Good WWG shout-out, I love those guys