Day 21: Keypad Conundrum

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FAQ

  • @[email protected]
    link
    fedilink
    214 hours ago

    Rust

    For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn’t guarantee the shortest sequence.

    After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don’t want to see that). Now even part 2 takes just 1.6ms.

    Solution
    use euclid::{default::*, point2, vec2};
    use rustc_hash::FxHashMap;
    use std::iter;
    
    type Move = Option<Vector2D<i32>>;
    
    const KEYPAD_GAP: Point2D<i32> = point2(0, 3);
    const DPAD_GAP: Point2D<i32> = point2(0, 0);
    
    fn keypad_pos(n: u8) -> Point2D<i32> {
        match n {
            b'7' => point2(0, 0),
            b'8' => point2(1, 0),
            b'9' => point2(2, 0),
            b'4' => point2(0, 1),
            b'5' => point2(1, 1),
            b'6' => point2(2, 1),
            b'1' => point2(0, 2),
            b'2' => point2(1, 2),
            b'3' => point2(2, 2),
            b'0' => point2(1, 3),
            b'A' => point2(2, 3),
            other => panic!("Invalid keypad symbol {other}"),
        }
    }
    
    // `None` is used for A
    fn dpad_pos(d: Move) -> Point2D<i32> {
        match d {
            Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0),
            None => point2(2, 0),
            Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1),
            Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1),
            Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1),
            other => panic!("Invalid dpad symbol {other:?}"),
        }
    }
    
    fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> {
        let horizontal = iter::repeat_n(
            Some(vec2(diff.x.signum(), 0)),
            diff.x.unsigned_abs() as usize,
        );
        let vertical = iter::repeat_n(
            Some(vec2(0, diff.y.signum())),
            diff.y.unsigned_abs() as usize,
        );
        if pos + vec2(diff.x, 0) == gap {
            // Must not move horizontal first, or we hit the gap
            vec![vertical.chain(horizontal).chain(iter::once(None)).collect()]
        } else if pos + vec2(0, diff.y) == gap {
            vec![horizontal.chain(vertical).chain(iter::once(None)).collect()]
        } else {
            // Try both horizontal first and vertical first
            vec![
                horizontal
                    .clone()
                    .chain(vertical.clone())
                    .chain(iter::once(None))
                    .collect(),
                vertical.chain(horizontal).chain(iter::once(None)).collect(),
            ]
        }
    }
    
    fn dpad_sequence_len(
        start: Move,
        end: Move,
        rounds: u32,
        cache: &mut FxHashMap<(Move, Move, u32), u64>,
    ) -> u64 {
        if rounds == 0 {
            return 1;
        }
        if let Some(len) = cache.get(&(start, end, rounds)) {
            return *len;
        }
        let start_pos = dpad_pos(start);
        let end_pos = dpad_pos(end);
        let diff = end_pos - start_pos;
        let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP);
        let shortest_sequence = possible_paths
            .iter()
            .map(|moves| {
                moves
                    .iter()
                    .fold((0, None), |(cost, prev), &m| {
                        (cost + dpad_sequence_len(prev, m, rounds - 1, cache), m)
                    })
                    .0
            })
            .min()
            .unwrap();
        cache.insert((start, end, rounds), shortest_sequence);
        shortest_sequence
    }
    
    fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 {
        let start_pos = keypad_pos(start);
        let end_pos = keypad_pos(end);
        let diff = end_pos - start_pos;
        let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP);
        let mut cache = FxHashMap::default();
        possible_paths
            .iter()
            .map(|moves| {
                moves
                    .iter()
                    .fold((0, None), |(cost, prev), &m| {
                        (cost + dpad_sequence_len(prev, m, rounds, &mut cache), m)
                    })
                    .0
            })
            .min()
            .unwrap()
    }
    
    fn solve(input: &str, rounds: u32) -> u64 {
        let mut sum: u64 = 0;
        for l in input.lines() {
            let mut prev = b'A';
            let mut len = 0;
            for b in l.bytes() {
                len += keypad_sequence_len(prev, b, rounds);
                prev = b;
            }
            let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap();
            sum += code_n * len;
        }
        sum
    }
    
    fn part1(input: String) {
        println!("{}", solve(&input, 2));
    }
    
    fn part2(input: String) {
        println!("{}", solve(&input, 25));
    }
    
    util::aoc_main!();
    

    Also on github

  • @mykl
    link
    2
    edit-2
    16 hours ago

    Dart

    The secret ingredient is a big cache.

    import 'dart:math';
    import 'package:collection/collection.dart';
    import 'package:more/more.dart';
    
    Map<String, Point<num>> mapper(List<String> list) => {
          for (var r in list.indexed())
            for (var c in r.value.split('').indexed())
              c.value: Point<num>(c.index, r.index)
        };
    var dirMap = mapper(['_^A', '<v>']);
    var numMap = mapper(['789', '456', '123', '_0A']);
    
    var lenCache = <(String, int), int>{};
    int len(String code, int level, isNum) =>
        lenCache.putIfAbsent((code, level), () => _len(code, level, isNum));
    int n(p, isNum, level) => len(getMoves(p[0], p[1], isNum), level - 1, false);
    int _len(String code, int level, isNum) => (level == 0)
        ? code.length
        : 'A$code'.split('').window(2).map((p) => n(p, isNum, level)).sum;
    
    String getMoves(String f, String t, bool isNum) {
      var map = isNum ? numMap : dirMap;
      var (from, to) = (map[f]!, map[t]!);
      var mv = to - from;
      var s = <String>{};
      var x = ''.padRight(mv.x.abs() as int, mv.x.sign == 1 ? '>' : '<');
      var y = ''.padRight(mv.y.abs() as int, mv.y.sign == 1 ? 'v' : '^');
      // avoid '_', dislike '<'
      if (Point(from.x, to.y) != map['_']!) s.add('$y${x}A');
      if (Point(to.x, from.y) != map['_']!) s.add('$x${y}A');
      return (s.length < 2 || mv.x > 0) ? s.first : s.last;
    }
    
    int solve(String code, int level) =>
        len(code, level + 1, true) * int.parse(code.skipLast(1));
    
    part1(List<String> lines) => lines.map((e) => solve(e, 2)).sum;
    part2(List<String> lines) => lines.map((e) => solve(e, 25)).sum;
    
    
  • lwhjp
    link
    fedilink
    3
    edit-2
    23 hours ago

    Haskell

    I get the feeling this solution is more complicated than necessary, which means I probably haven’t understood the problem properly. Anyway, dynamic programming saves the day again!

    import Control.Monad
    import Data.List
    import Data.Map (Map)
    import Data.Map qualified as Map
    
    type Pos = (Int, Int)
    
    makeKeypad :: [[Char]] -> Map Char Pos
    makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_']
    
    numericKeypad = makeKeypad ["789", "456", "123", "_0A"]
    
    directionalKeypad = makeKeypad ["_^A", "<v>"]
    
    movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]]
    movesToButton keypad (i1, j1) (i2, j2) =
      let di = i2 - i1
          dj = j2 - j1
          v = replicate (abs di) $ if di > 0 then 'v' else '^'
          h = replicate (abs dj) $ if dj > 0 then '>' else '<'
          hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v)
          vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h)
       in (++ ['A']) <$> nub (hv ++ vh)
    
    indirectLength :: Int -> [Char] -> Int
    indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad
      where
        mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :)
        inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad)
        go 0 = length
        go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2))
        lengths =
          let ps = Map.elems directionalKeypad
           in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps]
        bestLength l p1 p2 =
          minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2
    
    complexity :: Int -> String -> Int
    complexity bots code = indirectLength bots code * read (init code)
    
    main = do
      input <- lines <$> readFile "input21"
      mapM_ (print . sum . flip map input . complexity) [2, 25]