Day 21: Keypad Conundrum
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FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465
Rust
For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn’t guarantee the shortest sequence.
After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don’t want to see that). Now even part 2 takes just 1.6ms.
Solution
use euclid::{default::*, point2, vec2}; use rustc_hash::FxHashMap; use std::iter; type Move = Option<Vector2D<i32>>; const KEYPAD_GAP: Point2D<i32> = point2(0, 3); const DPAD_GAP: Point2D<i32> = point2(0, 0); fn keypad_pos(n: u8) -> Point2D<i32> { match n { b'7' => point2(0, 0), b'8' => point2(1, 0), b'9' => point2(2, 0), b'4' => point2(0, 1), b'5' => point2(1, 1), b'6' => point2(2, 1), b'1' => point2(0, 2), b'2' => point2(1, 2), b'3' => point2(2, 2), b'0' => point2(1, 3), b'A' => point2(2, 3), other => panic!("Invalid keypad symbol {other}"), } } // `None` is used for A fn dpad_pos(d: Move) -> Point2D<i32> { match d { Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0), None => point2(2, 0), Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1), Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1), Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1), other => panic!("Invalid dpad symbol {other:?}"), } } fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> { let horizontal = iter::repeat_n( Some(vec2(diff.x.signum(), 0)), diff.x.unsigned_abs() as usize, ); let vertical = iter::repeat_n( Some(vec2(0, diff.y.signum())), diff.y.unsigned_abs() as usize, ); if pos + vec2(diff.x, 0) == gap { // Must not move horizontal first, or we hit the gap vec![vertical.chain(horizontal).chain(iter::once(None)).collect()] } else if pos + vec2(0, diff.y) == gap { vec![horizontal.chain(vertical).chain(iter::once(None)).collect()] } else { // Try both horizontal first and vertical first vec![ horizontal .clone() .chain(vertical.clone()) .chain(iter::once(None)) .collect(), vertical.chain(horizontal).chain(iter::once(None)).collect(), ] } } fn dpad_sequence_len( start: Move, end: Move, rounds: u32, cache: &mut FxHashMap<(Move, Move, u32), u64>, ) -> u64 { if rounds == 0 { return 1; } if let Some(len) = cache.get(&(start, end, rounds)) { return *len; } let start_pos = dpad_pos(start); let end_pos = dpad_pos(end); let diff = end_pos - start_pos; let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP); let shortest_sequence = possible_paths .iter() .map(|moves| { moves .iter() .fold((0, None), |(cost, prev), &m| { (cost + dpad_sequence_len(prev, m, rounds - 1, cache), m) }) .0 }) .min() .unwrap(); cache.insert((start, end, rounds), shortest_sequence); shortest_sequence } fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 { let start_pos = keypad_pos(start); let end_pos = keypad_pos(end); let diff = end_pos - start_pos; let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP); let mut cache = FxHashMap::default(); possible_paths .iter() .map(|moves| { moves .iter() .fold((0, None), |(cost, prev), &m| { (cost + dpad_sequence_len(prev, m, rounds, &mut cache), m) }) .0 }) .min() .unwrap() } fn solve(input: &str, rounds: u32) -> u64 { let mut sum: u64 = 0; for l in input.lines() { let mut prev = b'A'; let mut len = 0; for b in l.bytes() { len += keypad_sequence_len(prev, b, rounds); prev = b; } let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap(); sum += code_n * len; } sum } fn part1(input: String) { println!("{}", solve(&input, 2)); } fn part2(input: String) { println!("{}", solve(&input, 25)); } util::aoc_main!();
Also on github
Dart
The secret ingredient is a big cache.
import 'dart:math'; import 'package:collection/collection.dart'; import 'package:more/more.dart'; Map<String, Point<num>> mapper(List<String> list) => { for (var r in list.indexed()) for (var c in r.value.split('').indexed()) c.value: Point<num>(c.index, r.index) }; var dirMap = mapper(['_^A', '<v>']); var numMap = mapper(['789', '456', '123', '_0A']); var lenCache = <(String, int), int>{}; int len(String code, int level, isNum) => lenCache.putIfAbsent((code, level), () => _len(code, level, isNum)); int n(p, isNum, level) => len(getMoves(p[0], p[1], isNum), level - 1, false); int _len(String code, int level, isNum) => (level == 0) ? code.length : 'A$code'.split('').window(2).map((p) => n(p, isNum, level)).sum; String getMoves(String f, String t, bool isNum) { var map = isNum ? numMap : dirMap; var (from, to) = (map[f]!, map[t]!); var mv = to - from; var s = <String>{}; var x = ''.padRight(mv.x.abs() as int, mv.x.sign == 1 ? '>' : '<'); var y = ''.padRight(mv.y.abs() as int, mv.y.sign == 1 ? 'v' : '^'); // avoid '_', dislike '<' if (Point(from.x, to.y) != map['_']!) s.add('$y${x}A'); if (Point(to.x, from.y) != map['_']!) s.add('$x${y}A'); return (s.length < 2 || mv.x > 0) ? s.first : s.last; } int solve(String code, int level) => len(code, level + 1, true) * int.parse(code.skipLast(1)); part1(List<String> lines) => lines.map((e) => solve(e, 2)).sum; part2(List<String> lines) => lines.map((e) => solve(e, 25)).sum;
Haskell
I get the feeling this solution is more complicated than necessary, which means I probably haven’t understood the problem properly. Anyway, dynamic programming saves the day again!
import Control.Monad import Data.List import Data.Map (Map) import Data.Map qualified as Map type Pos = (Int, Int) makeKeypad :: [[Char]] -> Map Char Pos makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_'] numericKeypad = makeKeypad ["789", "456", "123", "_0A"] directionalKeypad = makeKeypad ["_^A", "<v>"] movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]] movesToButton keypad (i1, j1) (i2, j2) = let di = i2 - i1 dj = j2 - j1 v = replicate (abs di) $ if di > 0 then 'v' else '^' h = replicate (abs dj) $ if dj > 0 then '>' else '<' hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v) vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h) in (++ ['A']) <$> nub (hv ++ vh) indirectLength :: Int -> [Char] -> Int indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad where mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :) inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad) go 0 = length go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2)) lengths = let ps = Map.elems directionalKeypad in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps] bestLength l p1 p2 = minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2 complexity :: Int -> String -> Int complexity bots code = indirectLength bots code * read (init code) main = do input <- lines <$> readFile "input21" mapM_ (print . sum . flip map input . complexity) [2, 25]