I wish there was a demo. It seems like something I would like but I have an allergy to roguelikes.
But I have ignored that allergy when given a very convincing reason to. I bought Hades for the story/dialogue and also enjoyed playing it.
Guess it’ll be (sigh) watching people play the game online to see if I would like it.
I would just go for it and buy it since it’s on -50% discount.
I also generally dislike roguelikes (especially in a tycoon/citybuilder context), but they actually did pull it off and it works very well.
Against the Storm is not perfect, it is fiddly in the first 2-3 hours. Some of the concepts don’t aren’t intuitive. But once you get over the initial learning curve, the game becomes really addictive.
This is a great game. They’ve managed to pull off a roguelike citybuilder; a genre combination that one would think would not work. Great visuals and atmosphere too.
Can you help me understand what “rogue-like” is? I have looked up the definition multiple times when I see it in posts like this, and I come away with “ok, I guess this game is a rogue-like.” I literally looked it up today when I saw a post that said Balatro is a rogue like. But I just don’t understand the genre/category/rules of what makes something a rogue-like or not or…
It’s honestly not so much a genre as a playstyle.
The focus is more on session-based gameplay. You go in, win/lose and start another run. Most roguelikes will give you permanent upgrades for success in a session that will make subsequent runs somewhat easier.
That being said, the exact ruleset can vary a lot even among games that explicitly market themselves as roguelike.
O M G
Thank you. What the hell every other explainer on the internet?!?! That’s so simple. That makes so much sence.
FFS my current game is a rogue-like and I never would have known this, despite literally looking up the definition earlier today.
Thank you Karyo-san.