• @[email protected]
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    3 hours ago

    Is there a way to play without having to give wine/beer to your colonists?

    I bought this game day 1 cause I LOVE the concept, but as a personal rule I stay away from all things alcohol. Even the virtual concept of handing out beer felt awful. Had to drop the game eventually.

    If anyone knows wether its possible to win a round without touching the virtual drink, please let me know. Good town building games are so damn rare :(

    • @[email protected]
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      39 minutes ago

      Beer (without alcohol) was part of the daily diet in the history (e.g Egyptians). You can pretend it’s the same case here.

    • @False
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      2 hours ago

      It’s possible (and common) to win without alcohol, but in some cases you’d be handicapping yourself.

      Guess you couldn’t get into Frostpunk either if doing objectionable things in a game is a showstopper for you.

  • @[email protected]
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    45 hours ago

    Just picked this one up since it was cheap.and I’ve been wanting to play a village management game in a while. Holy crap this game is amazing. I spent 6 hours on it un the first day alone. I love how the roguelike format keeps it always engaging and direct, without meandering about trying to figure out what I want to do. It has clear goals, needs to be met, and multiple ways to reach those goals. I usually like playing RTS games in short bursts of Skirmishes, and this feels very similar. Trying different strategies with different buildings and terrains.

    I was also looking at Timberborn (funny how both games have postapocalyptic sentient beavers) and Farthest Frontier, but I think I’ll be busy with AtS for a while until I get to try those two. And I’ll never need to even consider giving Ubisoft my money for Anno ever again.

    • Agent KaryoOP
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      43 hours ago

      Timberborn is also really good, the water dynamics really makes the game stand out compared to other town/colony builders.

      They’ve also added much needed improvements to water dynamics (aqueducts).

      • murmelade
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        1 hour ago

        I absolutely loved AtS but couldn’t get past the tutorial in Timbertown… Felt too janky but it’s in early access so I guess I’ll give it another shot when they smooth things out for release.

  • @[email protected]
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    11 hours ago

    I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.

    One of those “almost there” games for me.

    • Carighan Maconar
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      111 hours ago

      Was this before all the QoL updates around saveable production controls and easily seeing which builds what?

      • @[email protected]
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        311 hours ago

        Looks like it was October, so I’m guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn’t getting into the flow state I wanted.

  • Agent KaryoOP
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    2613 hours ago

    This is a great game. They’ve managed to pull off a roguelike citybuilder; a genre combination that one would think would not work. Great visuals and atmosphere too.

    • Starayo
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      1812 hours ago

      I didn’t think I would like it because I like colony sims and city builders where I’m just playing the same map for extended periods, but I gave it a try on game pass and ended up playing hundreds of hours. It’s something special.

      • Dark Arc
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        14 hours ago

        I’m in like the opposite camp… But I’ve never been able to get past the initial learning curve of the game. Something has never clicked with this one for me

      • Agent KaryoOP
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        312 hours ago

        It really is special. I initially tried it out because I liked the aesthetic and the map setup/setting; small fantasy colony surrounded by impenetrable forest in a post-apocalyptic world. I was really skeptical about the roguelike x citybuilder hybrid as I like long city-builder sessions with huge maps and elaborate city designs, but they pulled it off perfectly.

        I have 100+ hours. I did stop playing after the one of the early access builds made some changes that undermined by core strategy, but that’s a personal thing. Really need to try out the DLC and start from scratch.

    • @Jaderick
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      713 hours ago

      I played it when it came out and it was great. I loved the campaign setup. I need to get back into it with that new DLC

  • Carighan Maconar
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    11 hours ago

    I agree, easily the city builder I sunk the most hours into in the last 10+ years compared to all other ones combined.

    They also keep adding to it with more world events, a new resource (salt), new biomes, and with the expansion a whole new race.