• @jqubed
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    821 days ago

    My app doesn’t seem to support animated gifs but I’m saving this post for later

    • @[email protected]OP
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      421 days ago

      Technically these are WEBP format. Are you using Eternity like the other commenter below? Checking from Eternity right now, it seems it does support animated GIF, just not the more modern/efficient WEBP format.

      • Kate-ay
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        421 days ago

        With Sync they display as gray rectangles but if I tap one it goes full screen and plays.

        • @jqubed
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          119 days ago

          I’m also on Mlem

      • Higgs boson
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        21 days ago

        Can confirm: these look great in Thunder and Raccoon, but are static in Eternity.

    • @PlasticExistence
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      220 days ago

      On Voyager (iOS), they all display fine. Very little hasn’t worked well on either the Android or iOS versions in my experience

      • @jqubed
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        119 days ago

        Okay, trying it now and it works, although the animations were slowing down the farther I went down the post

        • @[email protected]OP
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          119 days ago

          If it’s the same as Voyager on Android, you just need to give it a moment to let them all load entirely.

      • @jqubed
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        119 days ago

        I’ll need to try that; I’m on Mlem on iOS

  • Jenny! [she/her]M
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    220 days ago

    Can I ask:

    1. Where you’re getting these HQ animations
    2. How you do the fancy bouncy text?

    I’ve pretty much always used Yarn, but the quality is crap. Funcooker (thanks, BTW) has decent quality images but they’re not animated.

    • @[email protected]OP
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      220 days ago

      I have been creating them from scratch using the video editor Kdenlive.

      The bouncy text is unfortunately a very manual process. Instead of simply creating a keyframe at the endpoint, where I want the word to end up, I create a couple additional keyframes several frames before the final endpoint keyframe. The first keyframe moves the text about 100px past the endpoint, then the next keyframe about 50px before the endpoint, then the final keyframe at the endpoint itself. This makes the text sort of “overshoot” and “overcorrect” as it approaches the endpoint, giving the bouncy illusion.

      That is a bit of a high-level oversimplification, but I plan on eventually writing up a more in-depth tutorial on my technique.

      • Jenny! [she/her]M
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        120 days ago

        Oh wow I didn’t realize it was that involved. That’s way over my head, so I’ll just have to appreciate what you come up with

          • Jenny! [she/her]M
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            120 days ago

            No suggestions at the moment but I am thinking about updating the community icon and banner. Probably will throw up a post soon-ish asking for suggestmissions from the community, so feel free to chime in

            Winner will also get a posmen in the sidebar.