• 14 Posts
  • 1.95K Comments
Joined 3 years ago
cake
Cake day: June 13th, 2023

help-circle



















  • It would be hard for me to say what are my definitive top three, but in general my favorite two are the ones that spawned the category: Super Metroid and Castlevania: Symphony of the Night.

    After that, there are several that I hold in very high regard, but I most appreciate the ones where the map loops the player back to the next area once a new item or ability have been found. Those that allow the gameplay to flow while still moving forward. I dislike excessive backtracking and poor map design - which a fast travel system doesn’t fully make up for in my opinion.

    Hollow Knight just doesn’t click with me, partly because it doesn’t respect the player’s time. When you die at a boss, you don’t just try again right away. It forces you to travel to the boss before you can attempt it again. I find that really frustrating and not enjoyable. I have other reasons as well, but I know it was a very popular game and plenty of people love it and the sequel. I’m just not one of them.