The Switch 2 reveal on Thursday didn’t tell us much, but the one thing Nintendo was quite particular about showing was the suite of I/O options on the console. I’m pleased to see we’re getting an extra USB-C port, but nothing could compare with the joy of seeing a real, proper headphone jack highlighted so prominently in a 2025 hardware reveal.

Headphone jacks still prominently feature in many of the best gaming handhelds, including modern devices like the Steam Deck OLED, as well as standard PS5 and Xbox Series controllers. But ever since 2016, when Apple declared its own “courage to move on” from analog audio output in favor of Bluetooth, I’ve been increasingly nervous that other tech companies would start to crawl in the same direction.

  • @[email protected]
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    59 hours ago

    I used to walk to all sorts of places when I needed things, or even just for fun, while listening to music or podcasts, when my phone had a headphone jack. Now I never walk anywhere and just about never listen to music on my phone because I can’t keep the wireless earbuds connected to the phone or to each other and they’re always only at 50-60 percent charge if I’m lucky. Removing the headphone jack from my phone has literally made me less healthy. Thanks, Apple.

    • @[email protected]
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      9 hours ago

      If it improves your life and health, buy a headphone dongle. You shouldn’t need to, and it’s fair to complain about spending another $20, but invest in your health before it’s too late.

      • @[email protected]
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        17 hours ago

        Nah, I’d prefer to just go without. After all, what’s the worst that could happen? I dro

    • @Squizzy
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      08 hours ago

      I have a pair of 3 year old Sony ones and they have never died or lost connection. The wired connection was great and I like that its there but these issues aren’t realistic, especially given they charge through the same unit as your phone most often.

  • sunzu2
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    17 hours ago

    Lack of head phone on my most used device creates a daily friction that reminds how I am just I hate parasites at these companies making decisions nobody asked for.

  • @[email protected]
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    6923 hours ago

    Given how Bluetooth works on the switch 1 it might also just be they couldn’t be bothered to make it good.

  • Noit
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    08 hours ago

    Is Nintendo the only console producer whose consoles get used for mega LAN events? I was at a regional Pokemon event the other day where there were 500+ people playing Switch within a few tens of metres of each other. Aside from the fact that wireless gear could enable cheating, the wireless interference would be a real issue.

  • @icecreamtaco
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    23 hours ago

    All that hassle to save one square cm of internal phone mass. I guess we’d be thanking them if it ended up being a good idea like killing Flash or disc drives but still, lmao

    • @[email protected]
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      5324 hours ago

      I think that is one of the reasons, but the main one is probably interference from controllers.

      When they added Bluetooth audio to the original switch, they had a limit on the number of controllers you could have connected at the same time (I think it was like two?). So it’s probably the same for switch 2, they just don’t want to deal with it

      • @Zachariah
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        2224 hours ago

        latency can be a problem, too

        doesn’t matter much for calls and music, but timing of gameplay can be harmed with audio lag

        • xep
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          1222 hours ago

          This was immediately obvious to me once I tried playing a rhythm game with bluetooth headphones. Never again.

        • @[email protected]
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          323 hours ago

          Definitely matters for calls, most wireless headphones lower quality for decreased latency when the microphone is on.

          At least that’s my understanding

          • @[email protected]
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            1123 hours ago

            No, that’s because the Bluetooth spec (or codecs, or something) only allow for lower-bandwidth audio in order to support bidirectional streams.

            Like if you’ve got a limited bandwidth, you can run any two of high quality audio, stereo audio, and microphone input. There’s not enough for all three.

            That’s simplified and probably not 100% accurate, but you get the idea. (Latency probably figures in there too, but it’s not the primary reason, as far as I know.)

          • @Zachariah
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            523 hours ago

            High latency (multiple seconds) can be a problem for carrying on conversations (calls), but even very small latency (fractions of a second) can be the difference between catching a fish and missing it in ACNH (for example).

      • @[email protected]
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        323 hours ago

        True, but I’m not sure how common the use case of having a bunch of controllers connected and Bluetooth audio is. Or even more than one player and wired headphones. I’d imagine almost everyone doing multiplayer is doing it on a TV over HDMI.

        Even if it’s one player with multiple controllers somehow (two detached joycons, for example), it’s unlikely a game would need very many.

    • @owenfromcanada
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      523 hours ago

      I’m guessing at least partly their audience. I haven’t kept up with every release, but it seems like Nintendo has always tried to keep their consoles cheaper than the others. And they’re popular with families with kids. Kids lose headphones, be they wired or wireless, and replacing a $5 pair of earbuds is way cheaper than wireless ones.