Middle of night woke up just to write this somewhere. Sorry is words are bad.

Game that’s 2 player.

Player one is in a 3rd person fully emersive 3D city. This is a PC game. Player one is always host. The objective is just to make it to the other end of the city. No guns or anything. The city is being destroyed by a mysterious force. Plans are crashing building being leveled you just need to make it to safety without being crushed. It’s night, theres fire and screaming, explosions all around scary stuff.

Player 2 is playing on a tablet or touch screen device. They are playing a cute game where all you need to do is tap the dot. The dot moves slowly from one end of the screen to the other hiding under colorful pipes and squares. You can also tap butterflies and things the dot might hide under to remove them. There is a lot of positive happy noises.

The dot is player one. The real catch. Player 2 is a cat.

  • @Lost_My_Mind
    link
    212 days ago

    I don’t know if I’m making your idea better or worse.

    But player 1 is always just as you describe. Except player 1 is on the tablet. He’s inside a city, as chaos reigns down. He’s trying to survive.

    Player 2 is in 1st person mode, playing as godzilla. The concept is basically like hungry hungry hippos. Most people think the winner of the game is the hippo that ate the most marbles. It’s not. The point is to eat the one singular yellow marble.

    That’s what this game could be. Godzilla trying to kill player 1…but there’s no way to identify or find player 1. So you just have to destroy the whole city, and kill every single NPC.

    Player 1 can find weapons, but that would identify him as the target, since all the other NPCs are running. So if you miss, or you have a weak weapon, you expose yourself as an easy target.

    Player 1 can also call in decoys. NPCs that attack, but do minimal damage. But they expose themself as the “player”.

    • Kernal64
      link
      fedilink
      English
      15 days ago

      Just an FYI, the yellow marble thing is a relatively recent revision to the game. When I was a kid, the game came with real marbles and they were all white. At some point, they replaced the marbles with plastic balls of the same size, mostly red, but with one yellow. I got the game for my nephew, and that’s how I found out. Also, the rules say you can play either way: most marbles wins or yellow marble wins.

    • SeigestOP
      link
      fedilink
      English
      112 days ago

      This idea is probably easier to market (therefore better). I just wanted to play a video game with a cat. But realistically most I met would just sleep on the screen. Human vs human is a bit more playable.

      I might hold back on the weapons thing though. I’d want the player to feel helpless. The advantage for player 2 is player one can always see them either. Thick smoke or ceilings might make it hard for them to tell where player B is. If player B needs more of an advantage you could limit the potential paths player A can take so that player B can try to block the easier ones or make them more difficult.

      It’d be player vs player vs environment.

      You could have it balance that is player B is too destructive the environment becomes more hostile as missiles and stuff attack them and slow them down. Though this can harm player A as well it will give them more rubble and smoke to hide under.

      Lots of potential. Though I definitely do not have the time to make a game like this. So if anyone out there wants it then go nuts. (Maybe leave a cat mode though lol)