Welcome to the very first Monthly Fallout Modding Megathread! This one is going to be very general to kick this off, given the small community here. And so a question is left to you; what mods or modding projects would you like to promote, or even request? Any contribution is welcome, big or small!

  • @[email protected]OPM
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    23 days ago

    I’m gonna try to keep it simple, so as to not step on the toes of any upcoming megathreads, but I’d like to shoutout bp42 on the Nexus, who has been creating a lot of really cool, although smaller, mods for Fallout 4. Including reimplementing features from earlier titles such as Karma and Reputation. I reccomend anyone give their mods a look.

    also about half of registrator2000’s mods are what I would consider ‘essentials’.

  • [email protected]
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    43 days ago

    It’s been a while, but one my top favorite mods for FO4 was SimSettlements.
    I liked it because you’d plop down a blueprint for a plot type of your choosing, like dwelling, medic, store, whatever, assign someone to it and the settlers would build* it? (might be misremembering that part) There’s “exterior” plots that are buildings of that chosen purpose and “interior” plots, if you wanna add some life to a building you’ve already built.
    Fully furnished stuff that I wouldn’t have taken the time to do, but gave it… life.
    It gave me reason to return to settlements: “Hmm, I wonder how that new spot turned out”.

    Plots could also be upgraded and you’d come back to a newer, better version.
    Basically, it transformed the chore of settlements into something more interesting and dynamic.

    Sure, I could always do a few things myself without it, but eventually with the amount of settlements, some would inevitably end up being a boring square foundation dormitory with a few turrets.

    That and whatever mod made it so settlers would defend themselves without always needing your help to route one single bandit despite having 25’ fortifications with a million turrets.

    For some reason, when Fallout 4 VR released it used an older version of the engine and I didn’t wanna bother with making all this work.

    • @[email protected]OPM
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      23 days ago

      Sim Settlements and it’s successor SS2 are possibly the biggest genuine ‘game-changers’ that have ever come out for Fallout 4. Kinggath and his team does great work, although I am starting to wonder whether or not prepopulation will ever come out for SS2 :P.

  • @PlasticExistence
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    23 days ago

    I haven’t yet gotten any mods to work with either FO3 or FO4 as I only use a Steam Deck for PC gaming, and it would seem most mod organizers are (understandably) made for Windows.

    Anyone who has any tips for making it it easy on a Deck, please let me know!