Poor optimization is a broad topic which is why we’re making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for our 9th gen use case. If you are a gamer or graphics enthusiast, this video is extremely important to watch.

  • @ChicoSuave
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    219 hours ago

    Damn, this video is garbage. Lots of yelling about smudging and “HOW COULD THEY?!” And then complains about how people aren’t implementing any effects like he says. And that part about “I told Epic Unreal 5.5 wasn’t ready!” Like he actually matters to Tim Sweeney.

    Avoid the video. Nothing of substance or value is within.

    • @caut_R
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      130 minutes ago

      I found that channel a couple weeks ago and without having much insight into the development side of games myself, I just thought their videos couldn‘t look more shady if they tried. Especially the plugging of their own company (?) and call for donations among other things left a bad taste. They should work on their presentation IMO.

    • @[email protected]
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      7 hours ago

      General rule of thumb:

      ANYTHING that has a “lazy devs” narrative is shit and not worth your time. Because anyone with a modicum of intelligence about how games actually are made isn’t going to throw that shit can because they understand just what kinds of pressures development teams are under.

      The reality is? Yeah. Some stuff very clearly has been under-focused on. Part of that MIGHT be related to the complete wasteland it is for funding for indie devs coupled with the mass layoffs amongst major publishers and platform holders but that would be completely insane to see any correlation between them.

      The other is that we are more or less insisting devs support two completely orthogonal lighting systems this generation. Without raytracing? You need to really zhuzh up everything like in the old days. With raytracing? That all looks wrong and you need to change all the lighting to be hyperrealistic so that it looks the same (rather than what a dimly lit subway ACTUALLY would look like) without people realizing it. Once we reach the point of having one scheme (and DOOM The Dark Ages or whatever is targeting that), things get a lot simpler.

    • @[email protected]
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      89 hours ago

      He makes some fair points but I fully agree with your sentiment.

      Had this man made a less confrontational and more educational video, he would be much more widely regarded as a fair source. Alas, he thinks the raging grants him clicks

    • @jordanlund
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      18 hours ago

      Hard to take it seriously when he would have been, what? 3 years old 9 years ago? ;)

  • @icecreamtaco
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    2011 hours ago

    He’s probably right but it feels like I accidentally clicked on a ragebait channel and my algorithm is going to be weird for a few days.