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My progression path through most video games.
It seems like a pretty good space filling method for a worm. Probably also has something to do with not eating away the leaf your worm body trailing behind you is clutching.
What did you expect, the Gilbert curve? Wait, is this actually a rough Hilbert curve?
I wonder if that leaves the leaves with more rigidity
wokka wokka wokka wokka wokka wokka