The gist is you write macros/automations/scripts to play the MMO based on your logic.

I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only withheavy man page referencing. After some playing I might be a bash-scripting pro.

  • @[email protected]
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    443 minutes ago

    Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”

    This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge. 🤷‍♂️

    That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!

    • @Bosht
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      112 minutes ago

      Nah dude, not boring at all. You’re improving yourself and commenting on your process may be a push for someone to start their own journey. For me at least it showed I’m not the only one out there with this similar chain of thought. Thanks for sharing!

  • @Bosht
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    114 minutes ago

    This sounds like exactly what I need to go pro with my APIs as I deal with it at my job a lot but there’s usually a frustration to these types of games that just makes me uninstall it. Hoping this is different for me as I really do want to improve myself.

  • @[email protected]
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    6513 hours ago

    Hah, okay. That’s pretty cool. If people are going to be writing farming bots anyway, one might as well make it the formal objective.

  • @[email protected]
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    2113 hours ago

    Sounds like Screeps or Hackmud! But I think the heavier RPG focus might make it easier to get into. I keep falling flat on games like these, especially with the idea of a few veterans who are automation or async wizards. Definitely gonna look into it more.