I’m out of the loop on modding Bethesda games like Fallout and Elder Scrolls but I’ve seen some posts here and there about using Nexus games.

Assuming Starfield is using the same engine, system, structure, etc, how possible do you think it would be to install mods? I’m going to be purchasing on Steam and running the game through Proton on Arch. Thanks.

  • @kadu
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    231 year ago

    Honestly, if the culture around modding the game develops around one specific modding tool and injector, it’s always a major headache for platforms like Linux.

    If instead they follow the much better and modern approach of quite simply posting the mod and dependencies on Nexus Mods, modding on Linux is no different than Windows.

    • @[email protected]
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      71 year ago

      Minecraft modding is a shining example of how to do it imo, install modloader > dump mods in mods folder

      I suppose it has the advantage of being java though

      • @[email protected]
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        21 year ago

        I disagree. In Minecraft modding, all the tools I’ve seen do whatever they can to prevent you from installing mods on a new version of the base fame, which leads to mod authors refusing to port to newer versions and fracturing the community. So if I want to play something like Minecolonies on the newest version of Minecraft, I probably can’t.

        In Bethesda modding there’s nothing pushing against running a mod for a newer version. And this isn’t a problem because game updates don’t break most mods, with the exception of script extenders. So if I want to play with a particular Lakeview manor mod that was developed in an old version of Skyrim Legendary Edition, it will most likely still work in the newest version of Legendary Edition

    • @[email protected]
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      01 year ago

      I don’t see how this is an issue with Bethesda modding. All the mods can be manually installed if you want

      • @kadu
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        11 year ago

        deleted by creator

        • @[email protected]
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          1 year ago

          We can’t predict how it will work on a new game, made a decade after their last one.

          Except something as small as moving from v15.1 to v15.2 will get mods blocked in Minecraft. And regardless this isn’t a good reason to block user’s ability to add in mods. Modders are smart enough to realize a mod that hasn’t been updated in 5+ game versions probably won’t be compatible

          Also, said communities like the tools because they save time on a lot of steps such as checking for updates and dependencies, optimizing load orders, profiles for mod lists and save files, etc.

  • f00f/eris
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    1 year ago

    I’ve never played Starfield, but I haven’t had issues with Elder Scrolls mods on Proton. If the Nexus Mods app doesn’t work, you can just download the individual mods from their website, which I prefer anyway.

  • @[email protected]
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    61 year ago

    MO2 is easy as pie to set up (if ya know what you’re doing). Basically, you just gotta change the steam launch options a wee bit and then ya got it. Something like ‘echo %command% > /dev/null && /your/path/to/proton run modorganizer2installer.exe’ then once its installed you change the path from the installer executable to the modorganizer executable! Ezpz

  • DarkMetatron
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    31 year ago

    Skyrim and Fallout Modding are, kind of, the reason I still have a Windows installation on my PC.

    Most of it works great in Linux but Tools like Nemesis or even worse Synthesis will either don’t start at all or produce walls of errors when run in Linux.

    Basic Starfield modding will most likely be not an issue at all.

  • @[email protected]
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    31 year ago

    Skyrim and Fallout mods work great! The mod organizer I use, MO2, is pretty laggy though. So I imagine it’ll be the same with starfield.

    • @[email protected]
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      11 year ago

      I found running mo2 through the github script and then disregarding the recommended proton version for version 8 fixed all the GUI lag and then allowed me to launch most modding tools, as well as enabling better vfs support

      • @[email protected]
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        21 year ago

        What GitHub script are you referring to? I know of one but I definitely still have a super laggy mo2.

    • @[email protected]
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      11 year ago

      Yup. Playing fallout tale of two wastelands with multiple mod packs (over 100 mods) on Linux and using steamtinkerlaunch I had no issues.

  • @[email protected]
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    21 year ago

    I think it shouldn’t be a problem. I’m currently playing fallout tale of two wastelands on Linux mint. Once I found steamtinkerlaunch it was so easy to mod.