• @[email protected]
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    201 year ago

    Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.

    • SonotsugipaaOP
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      121 year ago

      Not the fastest

      This is my 4th Vulkan related “project” and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.

      I could just use an existing game engine, but what’s the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?

        • SonotsugipaaOP
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          21 year ago

          Eh, at this point it happens every 3 commits, you get used to abusing gdb (since valgrind just dies).

          I hope the police doesn’t find my unregistered breakpoint minigun…

    • SonotsugipaaOP
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      21 year ago

      Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections

        • SonotsugipaaOP
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          1 year ago

          For reflected objects none, that’s too much effort - this thing only reflects light sources.

          Proper reflections require either too much effort, or me being smarter than I actually am.

          (Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)