• @Jearom
    link
    English
    71 year ago

    Hey, neat aesthetic! Wishlisted it on the strength of that, alone :)

    I’d be interested to learn what your primary influences are, what inspired you, what do you hope the game invokes memories of in your players?

    On a more tactical matter: do you plan to support the Steam Deck?

    • JulianOP
      link
      fedilink
      English
      51 year ago

      Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.

      I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.

      • @Jearom
        link
        English
        31 year ago

        Awesome! I’ll be looking forward to it, thanks again for sharing, and for answering my question!

  • @[email protected]
    link
    fedilink
    English
    31 year ago

    Great trailer. It really shows off the game and piques interest without giving too much away. I’ll definitely be checking it out.

    • JulianOP
      link
      fedilink
      English
      11 year ago

      Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.

  • @DillonBrooksEnjoyer
    link
    English
    2
    edit-2
    1 year ago

    Is it intentional to have the AI terminals contrast the abstract futurescapes? Interesting clash.

    I love the color palette btw

    • JulianOP
      link
      fedilink
      English
      21 year ago

      Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.