just joking. thought i’d join in the ai img mob riots since it looked fun. really i admire @perchance’s dedication to progress and willingness to try moving forward instead of being frozen into stagnation by the screams of users.
i really am basically afk at this point, constantly in a state of either too busy, or too exhausted. but was generating some vertical pics today and noticed an unusual thing maybe yall might want to decipher.

thats what my gen gens up normally in her classic ‘word soup’ promptstyle.
so i tried removing the Aesthetic 11 which i have both before and after all prompts. i had heard about it via some ‘bonkers insane but probably actually too genius’ person (like minori) posted that it was like a hidden ghost in teh machine. either that or it was a normal person but lead thru a rabbithole of bonkers insane craziness to the point that couldn’t tell whether it was real or what it really was. either way, i jumped on it and put it in BP as some secret juice. Now with img update totally changing large swaths of img gen, i tried removing it.

Not as expected. Look at those worse hands and feet after removing it. i have more pics that magically arent uploading, but interesting eh? maybe its starting the prompt with the word aesthetic. maybe its the full aesthetic 11 crazy magician stuff. either way, youd especially see if these other imgs would upload that all the imgs without it have noticeably worse hands, feet, and sketchier fail lines.
Hmm, I don’t know, lots of weird stuff. I don’t trust out-of-nowhere crazy walls of text person, so I’ve removed their presence from my mental register.
But I worked out how to do photography, which is what most people seem to be complaining about, so here’s a short guide, hope it helps:
- Use the default T2I.
- Delete the negative prompt.
- Set “style” to “NO STYLE”.
Then just play around with this template:
a low resolution photographic still frame from a cult 1980s b-movie, cinematic close-up portrait shot featuring a lonely wanderer, Jim. Background: Foggy streets of an antique gothic city. Midnight. Lit in ominous hues of purplish blue. Aesthetic: Dark fantasy. Photography Style: Modern avant garde cinema. Second millenium expressionist photography, professionally shot and composed. Natural Lighting: Exquisite strong blue lighting with dramatic deep red accents. Camera: 70mm IMAX MSM 9802. Jim walking through the streets.Chose some pseudo LaserDisc mambo as baseline but you can change that around, obviously. And then you can keep going. Like say:
Jim walking through the streets. Face: describe Jim's face. Hair: describe Jim's hair. Eyes: same thing for the eyes... Body: idem Clothing: and so on and so on.That template with a guidance scale of 11 has been working wonders for me, and it’s a simple enough pattern that you can easily modify it. I’m a weird case, because I have characters and style elements saved as JSON files, I just generate these things from an overcomplicated script (6000+ SLOC of spaghetti, should do a clean rewrite in Javascript and make it into a generator at this point…)
Anyway, I’m actually getting better results now than I was getting before the update, across the board. So, I’m sorry to folks having a bad time, but all the despair going around? Calling results useless and horrible and shit and all that? Man, that sounds like a skill issue. This entire situation only took me a wee bit of tinkering to solve, it was next to trivial. I mean, c’mon, people! You can do better! Or you can ask for help, maybe, now that would at least make this a more pleasant environment to be in.
OK OK I’ll stop now. Cheers! :)
o wait u mean u already have the complicated script and its just not js? thats so cool!
im totally curious anything. mines what i shared. any, like, advice or learnings you would be willing to share of your experience with your script for doing this?
Yup, I’m wee bit of a Linux sysadmin kinda nerd and I do a lot of stuff in Perl, which is a very dense language that I wish I had never picked up, but hey, it is excellent at text processing.
The original idea went like this: save a template to a text file, read it, perform replacements, and then write that modified copy to the clipboard. The original version was just that, not too complicated. Off the top of my head, the meat of it is something like this (pseudocode):
copy=""; for line of readlines filename for key in table line=line.replace(/\b${key}\b/,table[key]); copy += line + "\n"Basically, you find
keywithin the template and expand it to the corresponding value in the table, which is just JSON, eg:const table={ "--lighting":"text describing lighting" "--background":"text describing background" // and so on }But then I realized that for a character, I would need more than one item. So that means this thing needs to work recursively, that is to say “–character” would have to be an object, which has to be converted into a string that can be put into the template…
Similar story if, for instance, one element references another. Maybe you replace “–background”, but the text for it contains a reference like say “–time-of-day” or something. So you have to do multiple passes, until there is nothing left to replace.
Anyway, I hacked it together in a very absent-minded kind of way without a clear plan so now it’s completely unmaintainable lmaooo.
It is OK as a prototype, the good thing it has is that once you define an object and save it to the “database” (in my case, just a bunch of text files saved on my disk), you can reference it anywhere else. I’ve been using it to write character sheets a lot, and that kinda bridged the gap between T2I and text gen, I just write a new object referencing other objects in the database (facial features, hair, clothing, personality traits, et cetera) and boom, that’s a fresh character I can insert into a scene.
Think of it like playing with dolls, maybe? You comb their hair, have them try out new clothes, and then give them a batmobile :DD and once you define what the batmobile looks like, you can place it anywhere else. Something like that.
I think that it’s a very good fit for Perchance, and since Javascript is more or less just a well-adjusted Perl the translation work isn’t too challenging. The only real concern is planning the project a little bit better so I don’t turn it into spaghetti twice.
cool idea! text replacing really is powerful. i see how it could become spaghetti if u have tons of different ones. tho i used to generate my apps with like the main script and then like extraFunctionsHere and then a function that compiles those extra functions into a string and replaces that. never felt like it was becoming spaghetti; probably because so few stringreplacements. felt really powerful and convenient.
i like the idea of character being an object with many diff properties and a function to convert to string; possibly even custom toString(). i guess it all depends on your json formatting what your loadFromJson() function or constructor to initialize the character object would look like. i personally would create an interface and save function so character object can be added to and edited and saved back in to json also. sounds fun. and i see what you mean about background and time of day also being distinct objects and referenceable by character object. and there would be pose, etc. much complicated! makes me think my keyboards approach is too simple too lol.
anyway, love the chat about this. thanks so much :)
cool, i’ll try that! thanks :)
also nice idea with your characters!
in case it gives you ideas when you make your JS, this is how i did mine. ᯽

my keyboard has a mode which allows touching a btn to summon that characters sequence of modules on a div below. Conversion is for Adjectives that describe anything, Feren for adjectives of people, Mer haircolor, Summin for race or culture, Betwyn setting etc. if i touch one once, lets say Eren’s haircolor, it makes it always in prompt. touch again and never. touch again and normal.
Number above each is amount of normal selections in a prompt. since its keyboard, button on right sends directly to focused textedit. this is the one of Dal for generating good nonspecific energy. pushing it.
comfortable comfortable growing deep profound wonderful symbiotic symbiotic cute futuristic utopian lounge and resort dreamlike room in an otherworldly dreamtemple vast otherworldly monument infinite endless vast imposing intimidating grand boundless endless infinite eternal futuristic absolutely beautiful creative divine beyond divine heavenly perfect heavenly divine beyond divine prolific passionate desirous enthusiastic
pretty promptOverloady, lol. i have a ton of characters and individual charactermaking is pretty behind, but, when ready, maybe even right after this lol, i could pick a character to give a Characters sequence of modules to, and do like Adjective, Adjective, Pose, Specific Character, Hair, Setting, etcetc, set it to only make that character, and fine tune all the other settings over time to eventually generate the variation, but of one character, i want. my example is wordsoupy, but nothing stopping it from being precise like your photography and then just tune the variation until perfect for that character.
thats my interface, would love to see yours when you make it!
also i made it so the sequence of modules was easy to try different sequences and thats been helpful. so hopefully thats a useful advice when u make your awesome one. cheers too!
some other nonAesthetic 11. all look very similar, but look closely at hands and feet and it becomes noticeable All nonaesthetic are worse than All aesthetic. and also sketchier lines that extend too far.


