Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it’s running above that? I mean, not even Nintendo on their own console has achieved this feat.
They actually collaborated with ID Software to port Doom 2016’s per object motion blur.
Reddit (and Lemmy) absolutely hate motion blur, but it’s actually extremely important to create fluidity and it works super well.
The difference in that normally games just blur the entire frame, which can be distracting and look ugly. If you do it per object and actually handle the camera and parallax correctly, 30 FPS with motion blur can feel significantly smoother.
The game is also reasonably good at balancing CPU and GPU loads, so although you’re running at low frame rates, you’re probably getting a stabilized frame pacing.
Doom 2016 on the switch is almost unplayable without motion blur, but is a decent experience with it on.
It’s called the Todd Howard Reality Distortion Field.
This guy was THRDF-d before!
Frame pacing and motion blur is my guess.
The main thing is simply being steady. You can get used to, and ignore a lower frame rate as long as it’s not jumping up and down.
On the Xbox, 30fps feel like 30fps to me, but after a while, my brain reverts back to 2005 and I kind of get used to it.
But it’s pretty jarring if I switch back from another game.
Most likely a combination of dynamic resolution and FSR technologies.
It’s a brand new game that has pretty high end system requirements. It’s pretty normal to have to mess with the graphics settings to get new games to run smoothly.
It’s the fucking engine they won’t let go off
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It does seem to be the best one, although CPU parallelism seems awful. No one wants to use CryEngine, and Godot and Unity is only used by indies
Source still seems pretty good these days. I haven’t played HL: Alyx yet but Source 2 looks way beefier.